I'm using "List" as an inventory in my game. I want to make something like "if player has a pistol in his inventory, then quest starts". To make that I'm using "Compare item text at" in my event table, but it asks me for "Index" (where my pistol is based ny number in the list), player can find it in any moment in the game, not specific, so I want to make it read ALL numbers from zero to, for example, 99999, so wherever pistol is placed in a list, an event will occur. I can't find any expression that will read all the numbers. How to make it?