dkdoom's Forum Posts

  • i once tried a few of the abundant interpolation expressions we've got in construct to build an acceleration/deceleration system (simpler than the one you described), and it worked rather well. i think the mathematical/code side of that is covered.

    the animation of the characters is probably the key challenge to this. if sophisticated realistic movement is the goal, most of the weight and inertia of the body has to be conveyed through that. quality animation is still a rare sight even in 3d production, where there are rather advanced tools for it. in case of construct, i can only begin to imagine the huge effort it would take to really make it work ...

  • i saw alot of stuff i did not know about. it would be really cool if you could supply a list of the games & authors, with links to their projects.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • so you've checked? ;P

  • so i guess you just wanted to get that out of your system, because i can't spot any questions that you didn't answer yourself ... :P

    now that would be fine with me, but labeling your posts both 's**t' and 'ideas' in the same sentence really puts a test on my motivation to read them ;)

  • i could only guess that the physics engine wants to have a word with you about spawning one box at the exact same position as another box. something about that being physically impossible :P

    but that's only a guess. i've got no idea when and how the physics engine is doing his thing, and if he can really catch you doing that in the timeframe of 2-3 events.

  • i recently noticed that i can max one core of my 1.8ghz processor out to 100% usage just by wiggling my mouse over a moderately big event sheet. with an empty sheet, i can still push it to around 60%. is this just me, my processor, or the reason the event sheet editor needs a rewrite? ;P

  • if you're just starting with construct, it might be a good idea to start simple and use animated sprites (which might only set you back a few hours if you're good at drawing and stick to double-dragon complexity) instead of going all-out with physics and bone animation.

  • who said what now?

  • <img src="http://i705.photobucket.com/albums/ww58/mwroom/gridedit.png">

    a simple grid editor that makes use of the sprite objects' distort map to, well, distort the mesh & texture of the sprite. just putting this out there to show people who did not know, and maybe plant some ideas ;)

    download gridedit (for 0.98.9)

    edit: whoops, this was slightly buggy; fixed it.

  • i was browsing the internet to find a suitable game editor software for my diploma thesis; i previously worked with vvvv, which is a flexible toolkit, but unfit for game development. my criteria were speed (for fast prototyping), usability, a modern concept, reasonable maturity & stability, and i preferred open source.

    the usual 'all-round' suspects failed to impress (either not modern or too expensive), and the majority of other editors are very specialised. i was already down to trying obscure alpha software when i found construct. i can't exactly remember wether it was by flipping through the entire sourceforge catalogue or by clicking every link on another 'game development software' list, but yes, it was at located in the desperate lower ends of the internets. i really don't know how you managed to hide this gem so well, but i guess you're right about a low/moderate amount of users being helpful for bugfixing - i hope we really are :)

    (to be fair, i also fancy the z game editor, but it has a very different mission statement and does not sport the speed/usability i need at this time.)

  • idea by newt:

    toggle scrolling for individual objects on a scrolling layer without them leaving the layer (to preserve layer effects, for example).

    solution:

    fix them to dummy objects on a non-scrolling layer.

    file link (built in 0.98.9)

  • you can tell the 8 Direction behavior how it should behave - there is a property called 'Directions' where you can set it to allow only 4.

    you can find tutorials (<- link) on the wiki.

  • superfast! thank you very much! i'm guessing it is divide by zero, i'll have a close look.

  • hi,

    i am wondering about the possible ways to (inadvertendly) set a private variable to -1.#IND (undefined, i presume). i've got some simple TimeDelta-related math in a project, and it occasionally results in objects becoming invisible when their angle property is being calculated as -1.#IND

    since the math is really simple, i've got no idea where to start looking. does somebody know the possible causes of this error?

    ( the cap is here. click & drag to scratch. occasionally bugs out, especially in debug mode & with unlimited framerate )

  • left one. but it would be even better without any text decoration at all; no need for every folder to scream lookatmehereiam, it only makes the text less readable. and readability is important if you pile everything in one place, because we will need to search around to find our stuff

    indentation should be enough.