dkdoom's Forum Posts

  • the premise of this giant universe gives me the Noctis vibes.

    i really like that :)

  • thanks!

    two things:

    • when using ListBox.LineText() instead of ~.LineData(), it works even without enclosing int()
    • when using ~.LineData(), it does not work in any case

    off topic, but what is LineData supposed to return?

  • hi,

    i'm loading a csv-file of xy-coordinates into a ListBox object to use a 'For each line' loop to spawn sprites at the specified positions. but ListBox.LineData() appears to return strings - or i suspect it to, because the results are always interpreted as 0 (zero) in the coordinate fields of the 'Create' action.

    is there a counterpart to str(value) that can turn strings into values?

    thanks for your time!

  • nice! is there also a way to change the icon that is shown in the title bar of the application (when it's running in a window)?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • An upload regarding this http://www.scirra.com/phpBB3/viewtopic.php?f=3&t=2118 question ...

  • Hi everybody, first post, very impressed with the software! Thank you devs for developing something like this under the GPL!

    I was wondering if it was possible to access the 'Solid' attribute via events. I am trying to build a little platformer and would like to switch off the collision detection on platforms & slopes that are above the player (so he can jump & walk through them from below). This is easy for platforms (I compare the Y-Positions of two ImagePoints on platform and player), but for slopes it gets tricky. It would be a lot easier if I could switch the 'Solid' attribute and still benefit from the built-in collision detection to determine wether or not to toggle the slope solid. As it is right now, I am switching off the collision detection by setting the 'Collisions' property to 'none'. With collisions off, however, it gets tricky to check when e.g. the player is overlapping the slope sprite and jumps (but does not leave the slope's bounding box) above the slope - which should toggle the slope solid.

    (example cap here http://www.scirra.com/phpBB3/viewtopic.php?f=16&t=2119)

    Sooo... is there any way to do this besides a) using phantom sprites for the detection or b) calculating the y-height of the slope myself (with lerp or similar) and comparing it with Imagepoints on the player? And if not - which of the two would you recommend? :)

    Thanks for your time!