dkdoom's Forum Posts

  • someone should be collecting these. is someone collecting these? i'm going to collect these.

  • loved it, too. i found the variety of the enemies quite sufficient; sure, they all shoot at you in one way or another, but their behaviors are different enough to force you into not treating every enemy the same. i think it is quite a strong point for the entire gameplay to work this well in an 'endless' mode; it would have been dissapointing if it had needed any extras to work. nevertheless, i'm ready to be surprised by what they can make of it in the future :)

    btw, which current games besides pacman championship edition and gears of war feature an endless mode? i can only think of those two ... and warning forever.

  • thanks! :D

  • At the start of every tick, both the GPU and CPU start their processing at the same time, in parallel.

    i am wondering: does the rendering use the layout state (sprite positions, colors etc.) of the last tick, or is it operating on the current state (which is possibly in the process of being changed by events)?

  • where i can post?

    guess the new Tools/Resources(<-link) forum (hidden in Open Topic) is the best place for useful tools like this!

  • if you like that, you might also enjoy Scorched Earth in both old school and new school flavour.

  • i would not mind having to dump old event sheets, either. there's no place for sentimental backwards compatibility at this time :)

    but i do worry about the changed behavior. by deviating from the 'norm', you do not only make it harder for people with (even small) experiences in other languages to adjust to construct, but also to allow beginners who've learned construct to jump into other pools. i also doubt that indexing is a much easier task for beginners in a 1-indexed environment ...

    now don't get the impression that i'm zealously opinionated about this point, i'd just like to contribute to the discussion :) as long as it gets documented somewhere, this won't kill me... immediately.

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  • either way, this is another key feature gone undocumented (until now) & hidden behind a context-menu in an unconspicious place. don't hide your lights under the bushels, devs!

    now, for right-clicking everything else i haven't right-clicked yet ...

  • when i first worked with arrays, it took me some time to realize they are the only objects that are accessed with an index starting at 0 for the first element, while all the other plugins goe to some length to have any first element indexed by 1.

    i was guessing that you (the devs) did this to keep in line with the idea of 'simplified' programming, since 0-indexed stuff is admittedly a reoccuring source of (human) errors.

    but since most of the medium-and-above-complexity events / conditions & expressions that are often used in working with lists of objects are centered around 0 as a starting point (e.g. the LoopIndex, the random() expression), all the 1-indexed plugins actually generate more complexity by demanding extra attention to treat them different.

    so i was wondering if you are planning to strictly implement everything as 1-indexed, or if that is a notion you would open to negotiations :)

  • a whole lot of troubleshooting and feature suggesting goes on in chat

    while that is certainly a cool thing to do in the chat, everybody should always create forum threads about their troubles, even if they've been solved rather quickly in the chat; because those are most likely troubles that other people are also going to confront sooner or later, and if they can't find an answer in the docs / the forum, they'll have to ask the same questions again ...

    i found quite a few topics while looking for answers to my problems that ended in a last post stating 'okthx i asked soandso and now i know how it works' but lacking the answer to the question :(

    so: to have a nice documentation (including the troubles), please make threads about problems that are not covered yet. any problem that could occur to other users deserves at least a quick paste from the chat ... and will help protect the nerves of old-time users & developers by lowering the redundant question count :)

  • i guess it's just another little guide by someone ;) - but i found it easy to read & understand. it's a quick find on google, too (4th link from above)

  • dreadeye: you might need to have your signature picture updated ;)

  • it's nice that you make the effort of explaining music theory! just make sure you're not rewriting "The Raven's Spiral Guide To Music Theory" - it would be a shame to waste your time & energy doing the same thing again.

  • if you need it urgent, you could achieve a perspective transformation by using the math to influence the distort map of the sprite (transforming the grid that the sprite is drawn upon).

    that could be a hassle, though. i wouldn't know, i only understand half of that wikipedia article :P

  • i'm really eager to try it, but the host does not respond to me ... it's probably just a temporary issue, but if it's not, could you upload it somewhere else? that'd be rad!