SOLVED!:
tada!
you have to disable collisions with other objects. I also had tried what deadeye said. I guess physics detects the collision even if you destroy the object first. not sure if this counts as a bug. you have to disable collision each time the new object is spawned however. or maybe it's destroyed. if someone can clear that up for me, I'd appreciate it. I suppose some expirementation might shed some light, but if someone already knows, I'd prefer not to go through the trouble. Does disabling collisions only work for the life of an instance? so if I destroy all box2s does that mean that box1 won't have collisions disabled to it? or is it that if I destroy all box1s, it forgets disabled collisions? or does it only disable collisions for current instances that in the playing field at the time? etc etc etc....either way, you can't just disable the collisions in the start of layout event. thanks for the answers guys, I had forgotten about collisions altogether after my initial test until I read the replies