Hi there,
I'm pretty sure the answer is easy for a html/JS programmer but, after trying to modify my C2 project to fit iPhone on appMobi, I noticed that I couldn't handle mobile with different resolution.
I tried something I found on this forum about using the window.Widht/Height values instead of absolute canvas size but, it only stretch the canvas.
I checked an example and all sprite were using position values relative to the window.Width/Height.. that's cool but isn't it a bit overkill to include that value in all your calculation within the game just to make sure it will show up correctly on any device ?
Thanks for your help!