disanna's Forum Posts

  • 2 posts
  • Hi everyone,

    I am working on a 2D platformer game in Construct 3 and I am running into some performance issues especially on mobile devices. The game tends to lag or drop frames during certain levels with more sprites and effects.

    I have tried reducing the number of objects and limiting the use of physics behaviors but it has not made much difference. Are there any other tips or tricks for optimizing performance that I might be missing. Maybe some settings or events that are known to cause lag.

    I would appreciate any advice or suggestions from more experienced developers. Thanks in advance for your help.

    I also searched on the forum and got this thread https://www.construct.net/en/forum/construct-3/general-discussion-7/personal-performance-golang but it is not helpful for me.

    Cheers,

    [Disuza]

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  • HI,

    I think You are right to be concerned about relying on an internet connection for Construct 3. If the servers or the company were to shut down access to Construct 3 could indeed be affected potentially leaving you unable to open your projects. Construct 2 Unity Unreal and Godot on the other hand are standalone applications that do not require an active internet connection to use so they would continue to work offline. It might be a good idea to regularly back up your project files and consider exporting your work in formats compatible with other engines as a precaution.

    Thanks

  • 2 posts