diogomuller's Forum Posts

  • I hate some things you guys hate, don't care about others, and even like some of the things you hate, heh. I like grinding, but yeah, it's not very fun if it's forced.

    One thing I really hate is the extreme hand holding in some games, and the game punishing you for not doing exactly what it orders you to do. I know sometimes it's needed, but some games exagerate too much on that.

  • Bought it before the rise, but even with the new price it's still a great deal, considering the whole package

  • Something like the Suikoden series. That kind of world building will probably take years of work, and to get something on that series level, it would need to be very, very polished.

    Also, Wonderboy. This one, I'm working on right now.

  • Very nice! Looking forward to the finished product

  • I couldn't test it, the link is giving a "This Account Has Been Suspended." error. Could you check that?

  • > You could also use the "Every X Seconds" event together with the On Space Bar Pressed event, it will work the same way.

    >

    > You can also use the "On Key Pressed" event, if you want the archer to shoot an arrow every time you press the spacebar, but don't want him to keep shooting while the bar is pressed.

    >

    "Every X Seconds" doesn't work as well because the seconds are independent of any key press.

    For instance, if it's every 5 seconds, and you press shoot at the 4th second, you can shoot once then, and after a second, you can shoot again.

    Even when it's a sub condition? I have been using this without problems, but my delay is a lot shorter than that. Didn't know, I'll fix that on my game, thanks!

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  • Looking forward to seeing it!

  • You could also use the "Every X Seconds" event together with the On Space Bar Pressed event, it will work the same way.

    You can also use the "On Key Pressed" event, if you want the archer to shoot an arrow every time you press the spacebar, but don't want him to keep shooting while the bar is pressed.

  • Very nice work, can't wait to see the completed project!

  • Very nice art, love the atmosphere!

  • There may be an easier way to do that, but one way you could do it is to create the On Any Key Pressed event with one subevent for the exceptions, and put an "Else" subevent after that, with the action you want every other key to have.

  • Ok, when the update is out I'll test it again

  • I tested your game on my good old ipad 2. It has a few slowdowns, when there are many objects on screen, but it's very playable!

  • This only happens because you're running the game as a html page, from your local file system. For security reasons, some browsers block a few features when you do that. The game is probably not showing because you used one of those features.

    This message won't show if you host your game on a server, or export your game to another format.

  • > Maybe an idea for a payment plan? Seems like a lot of people wanna buy the software but can't afford the full amount at once. But if they get the possibility to spread the payments out like say over 4 months or so? Just a little balloon to think about

    >

    Interesting idea, it is possible but we're just not sure what the demand for something like that would be like as it would take a while to program in to offer as an option.

    This would be wonderful for developing countries! Dollar may be losing it's value, but, at least here on Brazil, the real is even worst. I know a few people who would get a license if they could use a payment plan, or even a subscription option.