diogomuller's Forum Posts

  • Yes! You just need to create an "Spring" object, and create a "On collision with player" event.

    If the player has the Platform behavior, use the "Set vector Y" action, and tweak the spring force by changing this value.

  • How to make my character keep on jumping ?

    If you character has a Platform behavior, you can easily do this with the "Is on floor" event. You just need to do "Is on floor" use the action "Simulate Control: Jump".

  • That's amazing! Would love to play a game with that system.

    It gives the battle an "asynchronous" feel that very few turn based battle systems could emulate. Something like when, on Suikoden, two characters attack the enemy at the same time, I loved that! But this battle system? It's a whole new level.

    Will keep my eyes on that!

  • It's very adicting, reminds me of Asteroids and Geometry Wars.

    Good luck!

  • Very nice. I love the way you made the enemies mimic other Mario enemies, but with their own twist.

  • I was following this game on NeoGAF a few months ago, I even donated to the first kickstarter. It's looking reaaally good.

    Good to see it got funded now, I wish I knew about this earlier Congratulations!

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  • My name is Diogo, I'm a programmer, and I'm also learning a bit about game development.

    I'm using Construct 2 for prototyping, and to play with some fun ideas. I'll probably use it for jams, after I get better with it