DigimonFuzion10's Forum Posts

  • > Is this supposed to be a look a find game?

    Yes. The main mechanic is finding items, but not just, but some need to be combined, some to collect according to the model, etc. (small puzzles). for a certain time. And this is complemented by the mechanics of randomness, that is, in each new game, objects change location, and some more parameters so that it’s impossible to 100% just memorize everything. I wanted to introduce a leaderboard, for the best time, but have not yet figured out how to do it - but everything is ahead.

    I wish I could help you with leaderboards, but I don't know how to use them. I mainly like to build in the rhythm game categories

  • As a Construct User, I have been building fnf mods, so I could expand the franchise of the game. If ya'll have played my VS Edgar Mod, you will see the basic mechanics, but not everything is there. I've been working on a new FNF mod, VS Melvin, which is still in development. This game has a lot of improved mechanics then the VS Edgar mod, and I'm still trying to Improve/Add better mechanics while it's in the making.

    The image above is a preview for what the game actually holds.

    So if you need help, just talk to me in this topic.

    Also the game has been made from scratch, so no official Engines has been used, and I'm being honest about that.

    P.S. The game is still in the making, and I don't know when the demo of it be released.

    Tagged:

  • Hello.

    This is my first game that I create completed, so let's say my small victory :) It is posted on GooglePlay and for 9 updates I improved and optimized it ... but not everything worked out and the grades were not very good)) But it motivates and here are 2 for a month I worked on a big update based on optimization + added more content and various improvements. In general, I’m not going to quit, but as soon as there will be an update, I’ll make a post with a description and screenshots and I’ll be glad to support on Google Play.

    P.S. Happy game development everyone!

    Is this supposed to be a look a find game?

  • Heres some screenshots and videos of the game we just launched called Scripted Souls:

    Subscribe to Construct videos now

    Subscribe to Construct videos now

    Screenshot of the game:

    The game can be found in the links below!

    Steam (currently doing a promo launch discount, check it out in the link below):

    https://store.steampowered.com/app/1983150/Scripted_Souls/

    Android:

    https://play.google.com/store/apps/details?id=com.haptic9.scriptedsouls.rpg.game

    IOS:

    https://apps.apple.com/us/app/scripted-souls/id1617439331

    Let us know what you think!

    Wow

  • Yeah, a screenshot of the events would definitely help, because I don't understand what exactly the problem is. Or even better if you could share your project file.

    With some help, I was able to get the layers bug working. I did used an instance variable, but it just took me a couple of days just to figure out on how to use it. Thank you!

    If you asked what category is the Main Game bug. That means that he's helping me fix the errors as I make progress for the game

  • > Yeah, a screenshot of the events would definitely help, because I don't understand what exactly the problem is. Or even better if you could share your project file.

    Do you have discord?

    It's not a 8mb game yet

    Also if I do share it, please don't claim this project as your own

  • Yeah, a screenshot of the events would definitely help, because I don't understand what exactly the problem is. Or even better if you could share your project file.

    Do you have discord?

    It's not a 8mb game yet

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  • If you want to see more of my code, just asked

  • Pick a note instance, corresponding to the pressed key. Add another condition checking if the note is visible.

    That just made all of the notes go invisible

  • You can simply pick the notes which correspond to the current difficulty.

    I don't know your project, but it may look something like this:

    > On Start Of Layout:
    Note compare variable Difficulty=CurrentDifficulty
    .. Note set visible
    
    Note compare variable Difficulty≠CurrentDifficulty
    .. Note set invisible
    
    
    On Key X pressed:
    Note is visible
    ... Play audio
    
    

    The different variable are all set to the same notes

  • Interactivity setting on layers is only for mouse and touch events.

    When a keyboard key is pressed, you need to pick the right note instance based on the current difficulty - either by layer name or by instance variable on the note. I suggest doing this with an instance variable, it will be easier.

    EDIT: Wow, this is my 10000th post! :)

    I've set the variables as a family for all of the notes and tails, but how can I set the conditions for it, so it could only show the notes corresponding to the difficulties

  • Interactivity setting on layers is only for mouse and touch events.

    When a keyboard key is pressed, you need to pick the right note instance based on the current difficulty - either by layer name or by instance variable on the note. I suggest doing this with an instance variable, it will be easier.

    EDIT: Wow, this is my 10000th post! :)

    Haven't processed your idea, but I'll test it tomorrow. If this works, thank you, and once I'm done with it, I'll add you to the credits.

  • Interactivity setting on layers is only for mouse and touch events.

    When a keyboard key is pressed, you need to pick the right note instance based on the current difficulty - either by layer name or by instance variable on the note. I suggest doing this with an instance variable, it will be easier.

    EDIT: Wow, this is my 10000th post! :)

    Good to know and Congratulations

  • I have discord if you want to talk to me

    DigimonFuzion10#7477 (Discord Username)

  • Do you press the notes with mouse/touch?

    Keyboard