> > When you've attempted to make the game yourself it's not as easy as describing what to do. It looks like you are using 6 instances of the same object so that's good. In the first example you are trying to compare 6 different objects and I was wondering why. On the code I'm seeing there you can use 'ZD1 FaceVal=1' : action - set a variable to ZD1.pickedcount. That gives you the number of ZD1 that rolled a 1 etc
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> Sorry, I'm still not following
With help, I'm able to figure out what you mean. Thank you for your help!!! I'll give you a shout out in the game, once finished
Now how would I make a small (1,2,3,4,5 or 2,3,4,5,6) and a large (1,2,3,4,5,6) straight without messing up the code when it comes to scoring if ZD1 is 1 and ZD5 is 1 (ZD1 = 1 - Add 100, ZD5 = 1 - Add 50) I've tried to figure it out, but it kept messing up the score by adding extra points