DigimonFuzion10's Forum Posts

  • Thanks

    Which button do you use to summoned the spike attacks

  • In the next mod, I'm trying to make. I'm going to add Long arrows, but I don't know how to work it. Please reply if ya'll have a suggestion that I could use?

    If ya'll could hep me, I will give ya'll a shout out or put ya'll in the mod as a background character

    Tagged:

  • Hi Construct, I've made a FNF mod that cost me 63.4 MB (Zip) and 74.5 MB (Cp3), but the limit is 100 MB for both of them. I do wonder if ya'll to increase like to 300 or 500 MB, so we could make our games more unique by adding more stuff to like, like sprites, sounds, music (Takes up a lot of MB). I'm going to work on another mod, but I'm worried that it may overpass the limit of the 100 MB. Please increase the file limit please, where everyone could enjoy games with the hard effort we've put in it.

    Please reply to me whenever ya'll have the chance.

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  • I've wanted to released my game yesterday, but I felt exhausted

    https://www.construct.net/en/free-online-games/fnf-brawly-friday-v-sedgar-34690/play Finished with my Game

  • > construct.net/en/tutorials/multiplayer-tutorial-concepts-579

    Welp, this doesn't look confusing (It's confusing to me)

    I'll just stick to local

  • construct.net/en/tutorials/multiplayer-tutorial-concepts-579

    Welp, this doesn't look confusing (It's confusing to me)

  • For pickedcount you can set it to a global if you want. There's more info on Families in the manual.

    Lionz, I know I've been asking a lot from you, which I do appreciate you helping me, which I know I've said one more thing for the Small and Large Straights, but there's one last thing I need help with, I DO PROMISE YOU. After the player chooses how many players are playing (2, 3, or 4), at the start of the game, each player will roll a dice to see who goes first. For example (2 players), both of them will roll a dice to see if their dice number is higher than the opposing player. If it's a tie, both players will re-roll until one of them wins the dice roll. EX: P1=3, P2=3, both will re-roll, now P1=4, and P2=5, which makes P2 go first. That should be easy right? But what about 3 and 4 players? If (3 players) P1=5, P2=4, and P3=5, then P1 and P3 will re-roll to determine who's going 1st and 2nd, while P2 will go last. The same thing will happen if they tie for 2nd and 3rd. The same thing will happen to 4 players. To determine the order. But if P1, P2, and P4 all tie to see who's going 1st, 2nd, and 3rd, but if P2 and P4 tie again for 2nd and 3rd, they will re-roll. If P2 has a higher number than P4, The order will go like this; P1 (1st), P2 (2nd), P4 (3rd), and P3 (4th). If all of them tie, they will all re-roll. This is just an example of the order, but with the same thing happening. If all of them tie, they will all re-roll. Can you help me one last time for my game?

  • I'm trying to have a game option, so whenever you could play the game online or local hen it comes to players. I want to add online multiplayer, so my game could be access by anyone who has a desktop/pc (The game that will be supported on). If ya'll could tell me how to add it, can ya'll tell me how to use it please.

  • I was thinking the same thing for my game (Online Multiplayer), but I couldn't figure out how online play is used, so I did local for my dice game.

  • > > I'm saying the variable for faceval should become a family instance variable then it's easier. As for the logic to check for the straight I mentioned it above but you'll have to work it out. You need to check that any dice is a 1 then a 2 then a 3 etc

    >

    > Well, tbh, I've never used families before. I've tried the instance variable, but that didn't add the score, well it did for the 5 only (50). I'm actually trying to understand this

    Do I set the instance variable as a global variable

  • > I'm saying the variable for faceval should become a family instance variable then it's easier. As for the logic to check for the straight I mentioned it above but you'll have to work it out. You need to check that any dice is a 1 then a 2 then a 3 etc

    Well, tbh, I've never used families before. I've tried the instance variable, but that didn't add the score, well it did for the 5 only (50). I'm actually trying to understand this

    Do I set the instance variable as a global variable

  • I'm saying the variable for faceval should become a family instance variable then it's easier. As for the logic to check for the straight I mentioned it above but you'll have to work it out. You need to check that any dice is a 1 then a 2 then a 3 etc

    Well, tbh, I've never used families before. I've tried the instance variable, but that didn't add the score, well it did for the 5 only (50). I'm actually trying to understand this

  • > Family can be used independently of other events. You use it where you want to pick all of the dice together to find their values. You may have to bring the dice value variable up to the family level though, something called a family instance variable, and go from there.

    Like this?

    What else do I add to let it take effect

  • Family can be used independently of other events. You use it where you want to pick all of the dice together to find their values. You may have to bring the dice value variable up to the family level though, something called a family instance variable, and go from there.

    Like this?

  • > There's no point doing the array method if you've already started this way. As I mentioned you can use a family to group all the dice into one condition 'for each dice(family)' checks all of the objects.

    Thanks

    One more thing, how can I add the family to the code without interfering with the other dice. Do you need my code to see where I could put it?