DemantDigitalArt's Forum Posts

  • Anyone?

  • Hi.

    I use physic in my player to bounce on boxes. To get my result, I also use physic in my boxes.

    The result is great, but with this method the game use too much power to run.

    Anyway i can use another way to get my player to bounce without using physic in my boxes but only in my player?

    Thanks

  • Time Scale 0.218181818181818181 ?

    What does it?

  • Yes I know, not so much on my pc, but on tablet and phone it does.

  • Sorry, will you explain it to me again, I dont understand what you try to do.

    I will make it into one sprite.

  • Hmm. I think maybe you must add a new frame in your sprite animation, where you add the new image in.

    Set speed to 0 and loop to No.

    Now you can make the Event Sheet

  • Hi.

    It's hard to come up with a good answer when I don't know what the problem with the every x second is.

    But maybe I will use on collission with another object?

  • Hi.

    I am about to create a new game, but it total lagging when i run it on tablets, mobiles and debuglayout.

    I try to make my images smaller, and do all I know to make my game smoothe, but anything helps...

    Anyone who can tell me what I doing wrong by look at my screenshot?

    Sorry for my bad english, and hope someone cool guy can safe me. Thanks

  • Anyone please?

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  • I have also added the simple "exit" plugin in the game, but that also don´t work. I think something is going wrong when it is in IntelXDK.

    I have followed this instructions:

    1. You need to add the cranberry game plugin to construct2

    2. Then add the plugin to your project and configure login etc.

    3. Export to intel XDK

    4. Ad your Google ID to intelxdk.config.additions

    5. Enable the "Phonegap +Admob* Plugin" in Cordova settings of your project in IntelXDK (it is supposed to be activated right away but that is not working for me so I always enable that)

    6. Set export option to "not signed"

    7. Export via Android/Crosswalk

    8. Sign your APK with your Key

    9. Run app on a device

    10. Get a cocktail to celebrate awesomeness

    Number 6 I just set it to "signed" because I don´t know how I do number 8...

  • Now I have set it all up with the cranberry plugin, but it still doesnt work. Can someone please help?

    I use IntelXDK.

  • Thanks. But is it really the only way to get it to work? I think Scirra maybe allready have some cool functions to get it to work.

    I'm ready to buy the Cranberry plugins. The only thing I need is a sign in and achivements unlocker.

  • I just read a lot on the internet about that the Google Play plugin in Construct 2 doesnt work because the Client Secret key doesn't show anywhere.

    I've been recommanded to download the cranberry plugins from http://cranberrygame.github.io/

    Are this the only way to get it to work? And I'm be told that these plugins is free, but I can not get it to download.

  • Hi.

    I have just uploadet my first game to google play (android), I just got a problem.

    When my game app begin, I wanna have my app to ask about the standard google play permission to the player. How do I do that?

    I have also 5 achivements that doesnt work, and I think it because my app doesnt ask for permission.

    Thanks

  • DemantDigitalArt

    You are looking in the wrong place. - "Preload sounds" is a Property of the Project.

    Click on the Audio onject in the Project window (top right) and it's properties will show on the left of the screen. The 'Save/Load' property is there.

    Thank you very much! You are my hero