DemantDigitalArt's Forum Posts

  • > Hi.

    > When I have complete a level in my the, my game will save.

    > Then I later wanna load my game, my background music also load from that point the music has been played to.

    >

    > I don´t wanna save my music when I save my game. How do I do that? Please, help thanks.

    >

    There is a property of the Audio object called 'Save/Load'. If you set that to none, does that help?

    Where do you find this property settings?

    I have find "Preload sounds", and that didn´t help.

  • Hi.

    When I have complete a level in my the, my game will save.

    Then I later wanna load my game, my background music also load from that point the music has been played to.

    I don´t wanna save my music when I save my game. How do I do that? Please, help thanks.

  • one way to only select one is to first deselect all..

    sprite on touched

    (sub) system pick all sprite

    > sprite set selected to false

    (sub)

    > sprite set selected to true

    where both subevents are on the same level..

    the first subevent will select all and set them to false,

    the second will still reference the touched sprite..

    Thank you very much. You are the GOD!!!

  • Hi.

    If I have two of one sprite on my layer, and touch one of them, the boolean for this sprite will be set to "true".

    But If I now touch the other sprite, the boolean on this sprite also be set to "true".

    How do I set the first touched sprite to boolean "false", when I touch the second sprite?

    It is only one sprite, but I have placed two of the same sprite on the layer.

    There must only be one af the sprites on boolean "true" at the same time.

    Please help, thanks

  • Yes, I have read it. The only thing in my own loading screen is my loadbar, nothing else.

  • Somebody?

  • I have try that, and the same happen. Only a black screen in 3-4 seconds, and so my own load screen...

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  • Hi.

    I have created a simple loading bar, instead of the original one.

    I have used this tutorial for be sure I have done it right.

    https://www.scirra.com/tutorials/316/ho ... -your-game

    https://www.scirra.com/tutorials/318/ho ... ng-screens

    But it don´t work...

    Or, yes, the loading bar work fine, but before my own loading bar show up, the original one comes first, and load the whole game before my own loadbar do it.

    I have set Use loader layout to yes, but it still come up.

    What do I wrong?

    Hope someone can help me. Thanks <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Thanks for your help. I have fixed the problem.

    I think it was because af the new version of C2

  • Anyone?

  • Hi.

    I have imported some music in my game. But it dont play it in Microsoft Edge.

    I have the files in wav, m4a and ogg, but nothing work.

    It's only in Edge. In Chrome it works fine.

    Please help, thanks

  • Many thanks for your help!

    OddConfection, you are brilliant. It solved my problem!

    Thank you

  • Thanks, but I have tried it, but it don't work for me. If I do that you say, the healthbar following the player, and it will not be on the same place the whole time.

    I seraching for a function, like a menu, health, score panel on the top of my game, who not moving, but will be on the exacly same place the whole time, so it can be viewet.

    Hope anyone can help

  • Hello, I got a problem. I make a platform game, and I will have my healthbar be viewet in the top left edge of the game. The window scrolling with my player with help of the "ScrollTo" Behavior. I have set my Healthbar as an "Anchor" Behavior så it scroll with the player when the player moving.

    The problem is, when my player jump or fall, the healthbar is slower than the player, so the helthbar jumping up and down, but I will have it to stand still when my player jump or fall...

    Please, can anyone help me thanks?

  • Thanks. The graphic is in lower quality in png, but its maybe the only way.

    The sampiling may also be in lines instead og points I think.