deadeye's Forum Posts

  • Another question though, in using textboxes, is it possible to trigger an event with the use of a textbox? I mean a specific word, it doesnt need to be the only word typed in that textbox, as long as that word is found in that textbox.

    Ex. An event needs the word "heart" in textbox A. The player types "asjdjheartjdjd" or "dajglj heart jdkasj" in that textbox and that event will still be triggered.

    Yes, you can do that. Check out some of the text expressions available on the wiki:

    http://sourceforge.net/apps/mediawiki/c ... sions#Text

    You should be able to work something out from there. If you give it a try and still need help, please feel free to post a thread about it.

  • This would work great as-is laid over a vertical shmup or racing game.

    Nice effect

  • youtube.com/watch a very good example, as it has everything I mentioned, 2D graphics imitating 3D ones, and fog for extra effect, and theres even some snow in this one, think itd be possible somehow?

    Yep, you could make something like that. There have been a couple Wolfenstein type games/demos made with Construct, and to get that "in the air" perspective like in the video you would pretty much just need to change the angle at which the "camera" is facing.

    Here's David's Wolfenstein engine:

    If you tinker around with it I'm sure you will be able to come up with something that will fit your needs.

  • Yeah, you should talk to Soldjaboy about it. He's done pretty much exactly this, only instead of drawing the lines manually, the lines are randomly generated. Drawing the lines would be easy, though... the filling-in part is the part you need. Anyway, I'm sure he'd be happy to help you out.

  • [quote:3tfzs5oq]It will be a bother to redo everything in that map though

    Seriously? If you can't be "bothered" to do it right, then you probably shouldn't. I really don't mean to sound harsh here, so please forgive me if I sound like an ******** The very easiest thing to do when making an RPG is to make the map and have the character walk around in it. Once that's done, it's all uphill from there. If you can't bother to do the easy part correctly, then what will you do when you get to the hard part?

    And how do you expect to use BoF4 graphics, anyway? BoF4 is in 3D... it doesn't use tiles. It's rather ridiculous to expect that you can just screenshot a 3D game and cut out the pieces you need. You're not saving yourself any time by doing that, because it won't work and you'll eventually have to start over from scratch and do it the proper way.

    Anyway, if your team has this idea that BoF4 screencaps are a great solution to your graphics needs then my advice is to ditch your team because they don't know what the hell they're doing and you're in a dead end project. Or at least try to convince them that their idea is ridiculous. Also, if you have a team then at least one of your team members should be an artist who can make proper tiles for you, so you should probably seek out an artist.

    Another piece of advice: Don't even worry about putting graphics in the game right now. No... seriously. Use plain colored boxes. Make the game itself work first, and then worry about graphics. You're concerned with how to make NPCs walk from map to map? Well, work on that. You don't need graphics to do that, you just need to put events together and move little colored boxes around the screen. Who knows... by the time you're done with the basic mechanics of the gameplay your team may have found a proper artist.

    As for the shading at the edge, why not make a Tiled Background that is a gradient from black to clear and then just stretch it?

  • Not really, the map is made up of small objects, well the "ground" part of the map was once actually one big image, but i split it into 29 small parts and just sticked them together in Construct.

    Well heres my cap: http://www.mediafire.com/?hywqnuy2dli

    Yeah probably, but I need the layout to be big since I need NPCs to travel between maps. Anyway, is there a way for it to lag less?

    What are you doing? You're going about this the entirely wrong way. You need some Game Design 101 help here.

    Look at this:

    http://i45.tinypic.com/25psieh.png

    That thing is ONE SPRITE. Jesus, man! You just can't do that. NO GAME on the planet does that. And that's just one part of your map... there's stuff like that all over the place.

    You need a tile set. Games are made up of small, individual tiles. Each of those trees in that one sprite should be separate instances of one tree. (In fact, the top of the tree should probably be separate from the bottom so you can walk underneath the leaves.) Anyway, if you need trees, you copy and paste your tree sprite where you need it... you don't make one huge image with fifteen trees in it. It's going to **** up VRAM like crazy if you do.

    You want rocks and bushes and grass and dirt and all that? You have a single rock sprite, a single bush sprite, a single dirt tile, and you copy/paste as necessary. For large areas of dirt, you can make a small, repeating texture out of a Tiled Background object and stretch it to the size you need.

    Even your houses are pretty much wrong. Yes, even the houses in games are made up of pieces... you put them together like a puzzle when you make your map. Lots of small pieces. Believe it or not, it's WAY more efficient than having a few huge pieces.

    What you need is something like this:

    http://i48.tinypic.com/156ab77.jpg

    Those tiles are each no bigger than 32x32 pixels. You cut them out and make Tiled Background or Sprite images with them. And with that, you can put the pieces together and create large, complex images like this in your layout by copy/pasting the pieces:

    http://i49.tinypic.com/fdd4e8.jpg

    As for having your NPCs go from map to map... go ahead! Have them walk from map to map! You can do it, it's entirely possible for you to have a sprite character "leave" the map. It would be complex, but you could set up each character's location information in a global Hash Table object. When a character "enters" another map, destroy the sprite. If the player then "enters" that map, then when you start the layout you check the hash table, and any NPCs that have that map listed as their location get created.

    You could even have them "walk into" the current map by giving them each a timer trigger in their hash table entry... when the timer triggers, spawn the NPC on the map at the door where they should be appearing. Then update their timer and give them a new location to which map they should be on when the timer runs out.

    It sounds complicated, I know... but it could be done if you're willing to put in the work. And if you're going to make an RPG with such advanced features as having NPCs walk from map to map then you SHOULD be willing to put in that work. Otherwise, it will never get done.

    But my advice would be to try tackling a smaller project with goals that aren't set quite so high first... it seems to me that you need to get some practice at making games before you can go after something huge like an RPG.

  • Um... did you miss the part about how you can do this already with events? So there isn't an automatic checkbox that does it for you, big deal. Don't let that stop you from making your game.

  • Just stumbled across this.

    and the author's reply to a comment there is pretty funny.

    Lol, I just read the description:

    [quote:8qd7v8nt]The main character was originally planned to be a flying pumpkin, but I don't yet have a decent way to make him float

    Apparently there isn't a "Make character fly" button in Stencyl. Poor guy

  • I can't do that for every forum, I have to actually read most of them.

  • Post a cap.

    Also, moving to Help/Tech forum...

  • BACON it is, then.

    Um... how do I bacon?

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  • > periods would be nice.

    >

    At least once a month.

    You have to VOTE.

    You too, Davioware. And anyone else.

  • bla bla bla

    Hmmm.... spam or not spam?

    I will let the community decide. Your fate is in their hands.

    So what shall it be, fellow forum goers? Shall you grant CLEMENCY, or do you desire BLOOD SACRIFICE? Let the will of the people be done.

  • Whoa, people are actually making stuff with Stencyl now? Well, I'll be damned.

  • Yikes! Please don't tell me that your map is one huge image

    How do you have your map tiles set up? I'd like to see your tiles.