deadeye's Forum Posts

  • Anyway, enough baloney. Here's some simple isometric movement:

    Not too tough, if you keep everything on the same Z plane. Once you start stacking boxes though it gets more difficult.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • A quick example. Move the red box with the arrow keys.

    For this thread:

  • Are you looking for something like this?

    You can change the thickness and fade rate by messing with the numbers a little. Or use a different trail sprite to get a different effect entirely.

  • A missile trail example for this thread:

    Click a target to fire a missile.

  • prices

    This, man... this.

    FiOS is like twice as expensive as cable here. As much as I would love to get out from under Comcast's oppressive thumb, it's just too much.

    Though with Comcast buying out NBC, prices on Comcast's competitors should drop considerably. Hopefully.

    you are the king of the mountain! Just for fun: you will have 100 megabit per second, my country (the whole country) has nearly 24 gigabit per second.

    Oh yeah well we get 175 million terabytes per, uh, nanosecond. Yeah. Beat that.

  • I just make my own timers (globals or pv's) and use a state machine to control events. I've never had any problem with that, even with complex tasks like choreographing cut-scenes.

    If you're having trouble with that method or the timeline object then I suggest you post your attempts so someone can help you work out a solution.

  • You do not have permission to view this post

  • I had a look at your Halo and Zelda files. The reason your grenade animation doesn't play in your Halo game is because your tagged animations are interfering with it. You change to the grenade animation, and the Platform behavior automatically switches it back to something else that's tagged in the next frame. Solution: Don't use tagged animations for Platform behavior. Set the Standing, Running, and Jumping animations using events.

    Another thing I noticed in both of those games is that you aren't using a separate hitbox for your player sprite. If you don't then you will run into weird problems. Notice how Link sort of flops up and down on the ground when he runs? And how Master Chief crouches in mid-air and then falls to the ground? Those are the kinds of things that you will run into, along with getting stuck on platforms by your extremities and teleporting through objects. You need to have an invisible rectangular hitbox that doesn't ever change size to use as your Platform Behavior, and then place your player sprite on top of it in order to get solid results.

    Take a look at my Platform School tutorials:

    They will give you the basics that you need in order to make a platform game. They don't work with the latest version of Construct, though. You will need version 0.98.9, which you can find here:

    http://sourceforge.net/projects/constru ... e/download

    There is some old info in those tutorials but you will at least have a basic understanding of what to do after going through them.

  • You do not have permission to view this post

  • Yeah, you can have several different versions of Construct installed at once. Just install them to different folders.

    My record is four versions installed at one time

  • You do not have permission to view this post

  • This does look like a system issue rather than a construct issue to me. I fiddled around with the mouse speed and precision settings in my control panel and they both affect how much a box with Mouse Behavior lags behind it (and yes, mine lags as well, but not nearly as bad as in the video that was posted). I would guess that the amount of lags varies from system to system. Hell, what kind of mouse you have might even have an effect on the matter.

  • Oh dear. I'm so close to finishing my huge project, and now this... I should probably install it (especially since so many people are likely to play the game, and this will probably improve stability), but it's terrifying to think that I might have to go back and change a lot of stuff...

    Just be sure to make backups, and don't uninstall your current version of Construct just in case something goes wrong.

  • Okay then, I'll close this thread...

    Everyone go to the announcement thread!

  • I really like how it integrates with the forum now