> Nobody ever said doing isometric was easy?
>
> Also... why are there six of these threads at once? Isn't that overkill? You could have had these run, you know... one at a time
>
Cause I got excited with the 6th one, besides, never could wait.
Aside from the YC now being taken over by these threads I'm concerned that you won't get as many people participating in these as if you had waited to post them one at a time. Now people are going to pick and choose one or two instead of giving them all a shot.
Also, in all honesty some of your challenges (like this one) are really not "easy." Nobody has taken on isometric and won because isometric is hard to do. Yes, I can confidently say that Construct is capable of it, but the math involved is more than most are willing to struggle with.
And you're asking people to make AI for things like beat-em-ups and stuff for a 2d brawler or a full-blown roguelike with battles and everything. Those aren't "easy," they're practically full games. The mouse challenge was good because it was a nice little logic puzzle that you could get concise answers to.
Also, when are we going to see your examples of how these challenges are done? It seems only fair that the challenger show what he's capable of