deadeye's Forum Posts

  • You could do some trickery where you have an invisible object like a Tiled Background or whatever that you use for collision purposes on top of your Solid objects. Set your solid objects collision mode to None, then use the invisible object to detect whether or not the space is occupied. When it is no longer occupied you can change the solid objects back to Per Pixel or Bounding Box or whatever.

    I know it's kind of cluttery having extra objects like that but without being able to toggle the attribute it's probably your best bet.

  • Why do I remember someone saying they were working on a general joypad plugin? Am I crazy? Was I imagining things?

    Anyway, I hope one is made some day. I will give the creator of such a plugin a cookie.

  • The menu system will most likely be finished by 1.0, and if not then feel free to throw eggs at Ashley and David and insult them despite all their hard work. Until then there is no reason to think it won't be finished.

    Also until then there's no reason to keep bashing a banned user account for the very thing they got banned for (can we get Banned status tags for the author info column pretty please? ) so I will close the the thread.

    <img src="http://i49.tinypic.com/zxqo3n.jpg">

  • I don't think the button is the problem

    No, a single help button I imagine would be pretty easy to do, which is why I suggested making a .chm file once the documentation is complete.

    What the OP is asking for is a context-style help system, like where you right-click on an element in the UI and select "What is this?" and it shows a help bubble or takes you to a specific part of a help file. That would be a bit of a pain to code, I think. Easier just to have offline documentation that you can peruse at your leisure, even if it's a separate download.

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  • And now a cool chain/snake example for python

    http://dl.dropbox.com/u/939828/Python%20Chain.cap

    Tomorrow I will explain how it works.

    Welp, I guess I do need to install Python to run scripts after all...?

    An error occured in python, but construct is unable to obtain any error information without StringIO.pyc[/code:nfi8wwdi]
    
    Um, also "occurred" is misspelled in that error, and Python and Construct should be capitalized.  There's errors in your error so you can error while you error
  • I love the slime, but the tree needs some different shading, and its texture seems a little off.

    Still, nice work.

    It's the dark pillow-shading style outline around the entire perimeter of the leaves. That's what's throwing it off.

  • - When I store the UID of an object in another objects private variable "parent", could I acess this stored object in a way like: (cube.Value('parent')).X ? I know that this does not work, but maybe there is a way to access the object in a similar way? The only solution I had is:

    pick object by comparison cube.Value('parent') is Equal to circle.UID

    This does work, yet only if you also know the kind of obect that the parent is. When you want to be more flexible, like spawn a bullet from different kind of enemies and store from which enemy (the parent), and access some variabel of the enemy, how would you achieve this in a more flexible way?

    1. You could store a value in a "enemyType" variable, I guess.

    2. You could check out things like Containers (which links together one instance of several objects into a group) or the Pairer Object (which links together any number of instances of two objects into a group). For something like an enemy that shoots many bullets, the Pairer object is probably the way to go for what you want to do... whatever it is that you want to do . Of course I might be confused about what it is you want to do, perhaps you could be more specific? Posting a .cap always helps.

    Also... I'm going to go out on a limb here and say you came from an MMF background? Usually the only people who are concerned with object UID's are ones who are familiar with MMF. In Construct you really don't need to be except under rare curcumstances. 99% of the time you won't ever have to even think about an object's UID.

    If you ever want to perform a task and you're falling back on UID's, don't be afraid to post an example .cap and say "how would I do this in Construct?" Chances are there is an easier way that what you're attempting.

  • I didnt even get a warning that I know of and rules were not clear.

    I responded to a few of your posts warning you that you were out of line. I suppose you didn't catch them because you were too busy posting as fast as you could.

    The rules that you broke are common sense rules that apply to all forums: no spamming the board with duplicate threads, and no trolling.

    If you can abide by those, and keep things civil in general, then you're welcome to post here. Consider this a probationary period, to end when I deem necessary.

  • David, you are talking to a guy who got banned for calling you lazy.

    Just a heads up

    Edit: Is there some PHPBB setting that will show Banned status under the username or something? Or can we implement a nice little Banned avatar that auto-sets when someone is banned?

  • EDIT: It doesn't ignores the Controls that I've added in the Control properties, is it working well anyway ?

    It only ignores the default input for the Platform behavior. Any other controls you make won't be ignored.

    If you want to ignore your custom controls, try putting all of your control events into a group, then disable the group at the same time you start ignoring the input.

  • Gah i still cannot get the canvas resizing stuff to work right, would someone pretty experienced with construct give me a hand in sorting it out for my app? Give me a PM

    I hear tell there is a Canvas Resize action in the next build... don't tell anyone I told you

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  • Just really comes down to laziness of the developers

    Congratulations, you're banned. I guess you just post too fast to read my warnings.

    I recommend you take some time off before you come back, and think about the fact that Construct is a work in progress, and the developers are working for free in their spare time. The documentation is a community project that also happens to be a work in progress.

    Jumping into the forum and running around like an ******* isn't going to get Construct or the documentation any closer to being complete. If you want to see things done, feel free to pitch in. But I recommend you change your attitude before you come back.