deadeye's Forum Posts

  • If you mean you want to simulate the mouse clicking on it's own, yes you can. You need to set up a new control in the App Properties that uses the mouse button as the control. Then you can use the M&K object to manually set the control state of that control. You can also set the X and Y of the mouse, but you will need the Window object to correct the coordinates.

    Here is an example:

    http://dl.dropbox.com/u/529356/Semi%20P ... icking.cap

    v0.99.84

    I've found a bug here though. apparently capturing the manual control somehow makes the "Click" control I set up not register when the user actually clicks the mouse himself so I had to make a separate event for that. Posting a bug report now...

  • Here's an example:

    http://dl.dropbox.com/u/529356/Semi%20P ... nItems.cap

    v0.99.84

    Remember when you use random() it begins at 0, not 1. So random(4) will give you 0, 1, 2, and 3.

  • I never tried Unity3D and I heard it's the easiest 3D game designing program out there, how easy is it? do I still have to know general/intermediate knowledge of coding?

    Yes, you need to know C# or Javascript. Javascript is way easier. Hell, even I know some Javascript and I'm not a coder.

    Other than that it's kind of like Construct. You you create objects, import models and sounds, drag them into the scene, write event sheets (scripts), etc. Only it's 3D.

    And yeah, even though it's the easiest 3D game tool out there it's still way more complicated than Construct though.

  • I think Jack will think he's going to be the new guardian and after some "I don't wanna, poor me" stuff he will begrudgingly agree, and then he dies and it turns out Hurly is the new guardian. Then Hurly does some time-bending magic stuff that makes all the alt-reality stuff that's going on right now be actual reality.

    Also Locke/Man in Black/Smoke Monster will get off the island but they will trick him into returning somehow, like he ends up on Flight 815 right before the crash or something.

  • The pixel art version was far far better looking. It was classy and controlled. This HD version doesn't look good at all :/

    I have to agree as well. Not that upgrading the art is a bad thing, but that's definitely the wrong direction to take.

    Unless this is an April Fool's joke... If so then good one

  • Check out this example:

    http://dl.dropbox.com/u/529356/Semi%20P ... etline.cap

    v0.99.84

  • Match the UID of the target object with .TargetUID in a condition and use its X and Y.

  • Construct doesn't use .gifs. You should use .png.

  • And one more question - is there any way to load an external image as the sprite at RUNTIME?

    <img src="http://i39.tinypic.com/11uz574.png">

  • Why do you need to use two different scrolling rates for your layers?

    Anyway, you could try something like this:

    http://dl.dropbox.com/u/529356/scrollingcollision.cap

    v0.99.84

    The colliders are on the 100% layer but the enemy sprites are on the 0% layer.

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  • I'd give it a shot, yeah. I've always wanted to make a game like

    .

  • The Resource tab was removed quite a few builds ago. You now add sounds to the folders in your Project tab.

    However, the Sound and Music folders are not yet 100% complete, so for now you have to add your sounds to the Files folder.

  • Moved thread to OT.

  • This is in the documentation.

    Documentation only works if people read it.