deadeye's Forum Posts

  • Yes, you just put the name in quotes.

    • System: Go to layout "layoutName" with transition "None" lasting 0 MS
  • Well, there's something buggy going on. I'm able to reorder my layouts without any problems. Hopefully Ashley can help you out.

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  • Huh? It shows all of my event sheets in my project tab:

    <img src="http://xs125.xs.to/xs125/08125/project_window458.png">

    All of those event sheets were created separately except for "Layout 1," "Layout 2," and "testScreen 2" which are the default event sheets. They're all there whether I'm on a layout that uses them or not.

  • > Deagle... Deagle...

    >

    > Why does that name sound familiar?

    >

    Becouse it's short for Desert Eagle?

    No, I think there was someone in the click community named Deagle. I dunno. The name just rings a bell is all.

  • Deagle... Deagle...

    Why does that name sound familiar?

  • oh and curious, how do i access event sheets that i have added through the "Manage event sheets" button?

    Click "edit" next to the event sheet in the App properties.

    Or double-click the event sheet name in the project window.

  • What version of Construct are you using?

  • Are you making a new layout each time you want a new event sheet or something? You only need one M&K object per layout...

  • No, what I meant was it's even better than you're saying.

  • Last I heard TDC said they would take Construct games, they just wouldn't be eligible for GOTW.

    A portal for Construct games would be nice, though. Once there are some, you know, games.

    It have:

    -Some stuff

    It has way more than that, Doppel.

  • I also think that Enter should go to the next entry field or press next when you're on the last one, but I'm not sure how hard that would be to implement.

    But I know that I can get through an event in about six seconds if I know where everything is, that would probably cut it down.

    Perhaps shift+enter could do that when you're on a multiline text field.

    Shift+Enter seems counter-intuitive. The default for most apps is Tab changes to the next field (which Construct does already), and Enter activates OK, so making Enter by itself activate Next and Finish would be the most logical choice.

  • Ah, I see. I've been tinkering around with it for a bit and I'm coming up with the same problem you're having. All of my homing bullets follow the first helicopter.

    Maybe a new feature request for the Turret behavior? Like "Get Target UID?" Then you could do something like this, maybe:

    + Turret has target

    • Turret: Spawn object Bullet
    • Bullet: Set value('myTarget') to turret.TargetUID

    + Bullet: Value 'myTarget' Greater than 0

    + Group: Enemy Unique ID is bullet.Value('myTarget')

    - Rotate 5 degrees toward Group: Enemy

    Edit: Sweet Jesus, was I ever beaten. I've got to learn to check the thread again before hitting "submit."

  • So, let me see if I've got this straight...

    The turret fires Bullet A at Helicopter 1. The bullet is a homing bullet that chases the helicopter.

    Helicopter 1 moves out of range. Helicopter 2 moves into range. The turret changes it's target to Helicopter 2.

    So now you want Bullet A to change course and chase Helicopter 2? Is that correct?

  • You mean like, with the mouse? What kind of crazy program is this?

  • It's Diving Cat! So you haven't completely given up on it. Some day I might actually make Square Bear, too.

    I gotta say though, the best thing to come out of that compo was Pasi the Pumpkin Worm.