deadeye's Forum Posts

  • Gmail spam filter FTW

    I have 1800 junk messages like every second day, yet I never get a single one in my inbox

    Yeah their filter is pretty good, but I get so much spam some actually manages to get through to my inbox

    I've had it since gmail launched though, so that's like what... four or five years now? And my address is so simple that I get a lot of email meant for other people (it's my first initial and last name with no punctuation or numbers or extra words - yeah, that's how old my address is ).

  • I don't use MSN or AIM or any of those sorts of things. I used to, but half of the time I'd forget to turn it on, and the other half of the time people would just be bugging me when I was in the middle of something, so I quit. Email is much preferable because it's on my time (i.e. whenever the hell I feel like checking it).

    Just thought I'd mention it since you PM'd me about it and all. I didn't want you to think I was ignoring you

    And I think there's a mighty fine "Constructors group" right here on the forum

    (P.S. - posting your email addresses like that on the forum is just inviting Spamnet to send a spaminator back in time to harass you. You should write it out in some clever way that doesn't use an symbol or something.)

  • Move with arrows. Click a new box to move that box instead.

    http://willhostforfood.com/files3/39399 ... Player.cap

    It doesn't use a custom control scheme, but the important part isn't whether it's using behaviors, but rather which object has the "active" variable turned on. You could just add a "value('active') is equal to 1" condition to all of your movement code.

    As far as which of many different sprites are being controlled, that's what Families are for

    (And yeah, I realize it could probably be made much simpler, I just sort of threw it together.)

  • Please re-upload this one! It has disappeared along with fileshack.us.

    Yo:

    http://willhostforfood.com/files3/16998 ... 0thing.rar

  • How would i go about doing this? Is it even possible in construct? Any .cap examples?

    Before Jeswen stopped posting here he told me he was going to PM you a way to do isometric because "it's so easy" and the rest of us were lying to you.

    I take it he never actually did... (Maybe he'll PM you the answer with his new parachute account.)

    I honestly have no idea how to do isometric in Construct (apart from the previously mentioned flat-world style). Maybe Arcticus can give you some pointers. He's got an orthographic engine in the works, but he has had a little trouble with the z sorting.

  • I worked out a way that admins can put signatures on... So I think I'll make it an award for achieving 500+ posts

    Thanks for the sig, David!

  • Sorry to bump this, but i still need advise please.

    Post an example of how you're doing it either in

     tags, or by posting your .cap.  It'll be easier for one of us to see what's going wrong.
    
    (Oh, hey... my sig is active .)
  • i'm pretty sure collisions update between frames

    They do. I posted a test for detectorless hitboxes somewhere around here that changes the animation of a sprite to it's hitbox, runs an overlap check, then changes back to the original animation in the same tick.

  • Since Construct is a much more DIY game maker than most (well, some), then if this feature were to be implemented, you'd probably have to be setting up the flags yourself anyway, in the same sort of manner that variables are set up. It would be just as easy to set up a variable. And it would be just as easy to make a "set flag to off" action as it is to make a "set value to 0" action.

    And even if you were to have some flags set up for you automatically, what would be a good amount? Five? Ten? Who can say? There's really no good answer for something like that, everyone has different needs for their games. So the logical answer would be to not have any set up automatically, and have the user set up their own flags as needed. Which brings us back to point #1.

    I don't mean to be a naysayer, I'm just wondering what advantage flags would have over variables. A flag is pretty much just a binary variable anyway. Variables can do the same thing, but also much more. So I really can't see a reason why you would want to introduce a new feature that, in essence, is just a crippled version of a current feature.

  • I really hope this game is about working in a nacho factory

    jk, it's looking awesome. Can't wait to try out the movement

  • oh and another note, i've heard there's a lot of hoops to go through to run an XNA game in windows. i'd look into it before making a commitment.

    Yeah, there's a good amount of people that have issues with running XNA games. Every contest at TIGS there's a few XNA games and they always get complaints from people who can't run them, or at least can't run them reliably.

    I heard that Microsoft is working on the issue though so who knows, it might not be an issue much longer.

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  • Nice release, new audio plugin, but I got some problems:

    I can't click on my sprites to edit the image , why?

    And the XAudio2 plugin doesn't play any sound, look at my code:

    < START OF LAYOUT >

    ---> XAudio2: Load resource "038.wav" to channel 1 (No Loop)

    < ON KEY 'X' PRESSED >

    ---> XAudio2: Set channel 1 position to 0 seconds.

    ---> XAudio2: Play channel 1.

    Can someone help?

    If it's a resource then try using "Autoplay resource" instead of loading it into a channel and using "set positon." I had some problems with that, it's on my list of bugs to report.

  • Hotfix for those that want it.

    Ashley, you're awesome...

    So, I just replace the exe in my Construct folder?

    Edit: Yep, I guess so

    Seems to work pretty good, too. And here I was, almost done remaking my .cap . Well, you saved me about an hour more of remaking old work (and I don't have to use a separate version to release builds) so thank you very much, Ashley. I appreciate all the hard work you put into this.

  • I... I just don't know what the hell any more.

    The strangest and most illogical WTF thing just happened to me.

    I had my latest 97.6 version open so I could reference it. I also had an older version open in 97.5 at the same time.

    I was going back and forth making sure that I was remaking everything in 97.5 with the proper sizes, variables, etc. I was about halfway through remaking everything. I saved my progress in 97.5 under a new file. Then I closed 97.5 and 97.6.

    Now when I try to open my .cap in 97.5, it says I can't. It says it was created in a newer version. So I open it in 97.6, and it's an exact copy of my most current 97.6 version.

    It's like when I saved my progress in Construct 97.5, it saved in 97.6 at exactly the same time and overwrote the 97.5 save, and trashed all the work I'd just done.

    I'm pretty certain I did not tell 97.6 to save over my file. I just closed it. It didn't even ask me to save, I hadn't changed anything in it.

    Christ... now I have to start all over again, all over again. I just feel defeated. *sigh*

  • Oh crap .

    I made my game engine in 97.5 with separate event sheets, then moved to 97.6 and did a bunch of work on the first layout, and now all that work is toast and I have to redo everything .