deadeye's Forum Posts

  • They both look fine to me, they could easily be two different areas of Zebes or whatever. It's not so much the subject but the art style itself that's going to unify the look of the game.

  • I'm sure Japan has many good bands, but unfortunately the kind of pop-sounding crap that American anime fans listen to is the only kind of Japanese music I've really ever heard. Stuff like Tank! and The Pillows is sort of okay I guess (at least they're listenable), but I don't listen to American television show themes, so why would I want to listen to Japanese television show themes?

    And I'm just really picky about music in general I guess, so it's extra hard for me to find anything good no matter what language it's in.

  • I'm thinking brown might just be a better colour... either that or change the backgrounds? Hmm, I might try black instead of brown acctually... the brown might blend too much with the red and skin tones...

    I think it might actually do more to unify her color scheme.

    Might as well mock up a few different color schemes while we're in the early stages and see what's up. And yeah, I think the backgrounds should be redone, but let's wait until we nail down the colors for the character, I think it'll be easier that way.

    As for the wall jumping and whatever, maybe it's because there's no animation? I dunno, it still works for me though it's not as easy. It's not like this is an official version anyway, it's just a sprite test.

  • We surround ourselves with art everyday. Every household item is art in it's own respect.... they pay some designer to sit there and make it "look good"... therefore even the most mundane of things these days can be considered an art form.

    Cars, computer cases, the sofa you are sitting on, the chrome toaster in the kitchen... etc etc

    That's design

    (I'm just quibbling semantics here, don't mind me )

  • deadeye, try throwing that frame in the game as a seperate object that you can just test out and see what it looks like against the background.

    Oh, and deadeye, can you see how she looks scaled down as well?

    Done and done:

    <img src="http://i36.tinypic.com/1zx78sp.png">

    I'm afraid the prognosis is not good.. She's totally lost in that background. May I suggest more brownish leather on the boots/gloves/jacket, and maybe dun-colored arm wrappings?

    Oh, and I did one better and

    uploaded a playable version so you can mess around see for yourself. The main chick sprite has just been invisibled and the tester sprite superimposed over the top. Also includes the new super-secret ledge-climbing ability that I coded in

  • Eh, I don't like those hosting files much anyway. I'm sure most ISPs still give you free FTP space (I use mine regularly).

    Yeah but that requires effort to set up.

    But you've convinced me to stop being lazy. I've spent the last 45 minutes calling Comcast and setting up my personal file storage. We'll see if it works here in a minute...

    Edit:

    What was I thinking? Of course it doesn't work... it's Comcast. The only way I'm able to upload anything it with their stupid web uploader which is slow as hell, has an 8mb limit, and doesn't even give me a direct link to the files (that I can see anyway). And FileZilla is giving me error #553 "Permission denied" when I try to upload with that.

    Lame.

    Edit 2:

    I HATE COMCAST

    I now have a ticket open with Tier 2 support to find out what's wrong, and I should hear back from them in 48 friggin hours. It's been almost two hours struggling with this stupid thing and talking with techs that don't know their asses from their elbows.

    This is why I use file storage sites and gmail

    /rant

  • I would say all games are an artform in themselves The only thing that changes is the style, as with any other medium.

    First, I think the definition of art is something that needs to be understood a bit. Okay. To a degree, everything is art. A teacup made by a silversmith, even if plain is still a form of art. It is art as a craft. Basically every human creation can fall under this to some degree or another.

    See, here's why I say "there are as many answers to this question as there are works of art."

    Your definition of craft as art is arguable. When I was at the Art Institute, one class tried classifying fine art as "something man-made that is neither trash, nor tool, nor craft." (Craft being separate from art because craft has a functional purpose as well as an aesthetic purpose.) It's a very basic, and very ambiguous definition. Especially when you realize that even a hammer can be art if you hang it on a wall and your name is Marcel Duchamp.

    Rather than trying to set a specific definition, or even a set of guidelines, for what constitutes art, you should instead hold up any prospective work of art and judge it on it's own merit.

    In other words, instead of asking "what is art?" you should ask "is this art?"

    As for the distinction between art and artform... well, I suppose games could be considered an artform, in the sense that drawing is an artform (some drawing is art, but not all drawing is art.) At least, games are in the process of becoming a viable artform. It has to do largely with public perception.

    Whether or not a game is art, or is merely artistic is something that must be decided. And there is an important distinction there. If I draw a stick figure on a napkin, it's not art, it is simply artistic. It has certain elements of art. I would say that every game is artistic, but only a few are actually art. In my opinion SotC is art, whereas RE4 is merely artistic (though it was a damn fun game).

  • i always think that instead of making a fangame, it's better to just make an original game... as far as distributing and promoting your game because you won't be using someone else's IP.

    That's really only a problem if they try to sell it. Which would be silly. Nintendo is very tolerant of fan-made games. As far as I know they've never issued a C&D to anyone for making a free fan game. Considering the staggering amount of them it's probably not worth their time. Plus it's kind of a **** move to pull on your fans.

    As a personal choice, I wouldn't ever make a fan game because I just don't feel right about using someone else's stuff. It's an originality thing. But I have played a few really good fan games, so they can be done right. It's just a sad fact that most of them aren't.

    As for this game, I think doing the art in this painterly style is a good step towards "done right."

  • Umm how I can binary music then?

    In your resources tab, right click on "Binary" and select "Add file" to add a copy of the file to the .exe itself. You can now use "Play music from resorce or "Play file from resource" or whatever in the events.

    put the sound file in the same folder as the .cap or .exe and use

    AppPath + "music.mp3"[/code:11j7sxtn]
    

    If it's in the same folder you just have to put "\music.mp3"

    If it's in a subfolder of the same folder just do "\sub\music.mp3"

    Relative paths work fine like that.

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  • Yeah, I had played around with making the missiles more effective, and it had a pretty good impact on the game. Other than that, does anyone have an example of how to make the objects spawn off screen randomly? I had noticed that particular problem (the asteroids spawning on screen), but was unable to come up with a good way to make them appear out of the players vision in a manner that didn't leave them cluttered in one particular area.

    Well, grouping them together might be a good thing actually. As they are now, they're not very dangerous being so spaced apart.

  • OK so deadeye is a great big smarty pants, but that's why I <3 him. Mine wasn't exactly... perfect, but it was close lol.

    I didn't see no psd <img src="http://www.b3tards.com/u/2951c544e5d930f23b20/emot-colbert.gif">

  • Nice

    I agree with the neck and the tan, but I think the neck might just look that way because of the collar. You might try making the collar a little thinnner and see if that works too.

    Also, her left hand is bugging me a little. If she's making a fist, her thumb should be behind her knuckles. But I'm nitpicking. You should know me by now

    I'm also a little worried that with the gray boots, gray armbands, gray jacket etc. that it's going to blend a little too much with the background and cause readability problems. I suppose the best way to find out would be to mock up the running sprites and do a quick test to see how it looks. And I guess the sooner the color scheme is nailed down the better, that way you won't have to recolor 100 sprites

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  • Yeah, I noticed this last night. I just assumed they'd either changed their name to ioj and went with a new format, or got bought out by someone, or something like that.

    Either way, I won't be using ioj. Looks like it's willhostforfood for me.

    Edit:

    Oh great, it looks like files that were hosted on fileshack previously are now just gone, or at least the links no longer work. Thanks a lot, ioj

  • WOW the art is very nice . I'm usually not a fan of fan games, but that's because nobody ever does anything special with them. But the art in this is pretty special.

    Tell Mr. Holowko "good job" for me (unless that's you, and if so... good job!)