deadeye's Forum Posts

  • Ah, thanks Sol

    I think I'm going to go this one alone though. I want to see if I can finish a project

    (Did you not get the PM I sent you about this a while ago? I wouldn't want you to think I'm ignoring you...)

  • This is pretty well done, you didn't use the zoom function did you? You just resized all the sprites before implementation?

    Yeah, I figured I'd save myself the headache of having to deal with zooming. Plus it allows for smoother sub-pixel movement. The sprites aren't as blurry as they would be if they were scaled up 2x at runtime with Linear turned on.

  • I suppose I could make it so the trigger to inspect things doesn't disappear after you inspect them. That would probably be easier.

  • Okay, I think I've gotten this done enough to post something here, so here goes

    The current competition theme is H.P. Lovecraft's Commonplace Book. For those of you unfamiliar with H.P. Lovecraft, he was a pulp horror writer back in the day, and is responsible for the Cthulhu mythos, among other things. His Commonplace Book was a notebook in which he jotted down scenes or ideas for stories, and some of them are rather strange.

    I chose #186: Thing from sea�in dark house, man finds doorknobs etc. wet as from touch of something. He has been a sea-captain, and once found a strange temple on a volcanically risen island.

    I have the whole story mapped out in my head and have the first level (almost) entirely done. Unlike the VGNG compo from way back when it looks like I might have a chance at finishing this one.

    Sprites:

    <img src="http://i37.tinypic.com/1115ffc.png">

    Screenshot:

    <img src="http://xs232.xs.to/xs232/08441/newscreen213.png">

    -----------------------------

    Final competition build:

    http://willhostforfood.com/users/D/dead ... edRock.rar

    No-sound version:

    http://willhostforfood.com/users/D/dead ... ock_ns.zip

    (This game was built with an earlier version of Construct so the sound version may crash on some machines. If that happens to you, try the no-sound version.)

    -----------------------------

    First Demo:

    This Cursed Rock v0.5.5 (7MB, mainly because of the sound)

    Use Z to select menu items and to jump. Press Up when the magnifying glass appears to inspect an item. ESC to quit.

    The first level is very short (and ends very abruptly), the main part of the game will be played as a flashback. There will be jumping and shooting and... unimaginable horrors from the sea

    (Don't mind the Ben Bernanke gorilla image there at the end, it was just an in-joke for the TIGS forum. It will be replaced by the real uninvited guest in the final version...)

  • Welcome

    Sigs can be overridden by a mod. David is handing out signatures for folks with over 500 posts as a reward for being a long-time member of the community. So get posting (NO SPAM LOL)

  • Get well soon

  • >

    > > "Far Cry" is such a fitting name, because it's a far cry from any game that will run on my computer lol (yeah, that's getting old huh?).

    > >

    >

    > I will be forced to mail you hardware... for free...

    >

    >

    If that happens, I will be forced to start whining about my computer ...

    The squeaky wheel gets the grease.

  • Also: Deadeye has a sig? This is 'drome material!

    Quiet, you!

    And yeah, one of the guys here made that for me, it's a good sig so I figured why not . Though I suppose it would be a bit egotistical if I'd made it myself...

    Aw jeez look what you gone and done, I'm derailing your first thread on this forum.

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  • Oh hello, Renton. Welcome

    I don't understand.

    Renton asked me on another forum about the picture editor getting blurry when you zoom in and I suggested he post about it here since I've never heard of anyone having this problem.

    I thought maybe it was a graphics card or driver issue, but I don't really know.

  • Oh well

    I got excited there for a second though.

  • "Far Cry" is such a fitting name, because it's a far cry from any game that will run on my computer lol (yeah, that's getting old huh?).

  • Don't listen to AsparagusTrevor, he's got crazy brains! RUN AWAY!

    Nah, jk... but really, you think arrows/mouse is better than WASD/mouse? I don't see why, unless you're a lefty.

  • Okay, I just read a thingy about this sort of stuff here: http://forums.tigsource.com/index.php?topic=3452

    They were having trouble with draw order for their isometric engine. The solution they came up with was something like this:

    Set the draw order for each object to (Y increment*100)+(Z increment). Then draw each object according to it's draw order.

    So if there's a block at Row 2, Z 1 then it's draw order would be 201. And if there were a block at Row 2, Z 2 then it's draw order would be 202, and since it's higher it gets drawn on top.

    So if I'm understanding this right (and I might not be ), all you'd need at that point is:

    +Family.Z
       -Set value('draworder') to (Y*100)+Z
    
    +For each Family Z ordered by value('draworder') Ascending
       -Bring to front
    [/code:3hzea7lc]
    
    Just one little loop 
    
    This will apparently only work with single-unit blocks, so the large block you have will have to be chopped up into smaller blocks that are treated as individuals (but you could easily disguise that with clever tiling).
  • Congrats on the anniversary, you guys are doing some awesome work here. Construct has come a long way.

    I just realized the other day I've also been using Construct almost a whole year now. I think 0.83 was my first version. Damn, time flies. And it's looking like my first finished Construct game will come in time for my personal one year anniversary

  • May I make a suggestion though? Use WASD instead of arrows, since it feels more natural that way with the mouse. And if the RMB isn't being used for anything, make that Jump. Or the spacebar, either way that would be easier to control