deadeye's Forum Posts

  • You could lay your sprites out evenly on a single sheet, and use the importer to automatically cut them into separate frames.

    Also, if it's exporting layers to files that you're worried about, I know Photoshop has scripts available that do that. I have one that exports each layer to a .png, numbers them, and sticks them all in a new folder. I'd go crazy without it.

    But I think some sort of "batch import" for Construct would be handy... like if your files are numbered in sequence, you could select them and tick an "import sequence to frames" box or something. That would be quite useful, at least for me.

  • If the bricks and bat are set to Solid, then the ball won't be able to overlap them. They're solid, so it can't move into the same space as them to cause an overlap. That's just how the Ball behavior works... it's doing it's own collision routines before your events run.

    "On collision" sounds like it should work, logically speaking, but actually a collision is basically the same as "Is overlapping + Trigger once." (Though I seem to recall something a while back about some behavior or another having a fix for that so "On collision" worked... I thought it was Ball, maybe it was something else)

    You might want to check out Midnight's Busta Ball example on the wiki to see how he did it. I haven't looked at the .cap myself.

    http://apps.sourceforge.net/mediawiki/c ... =Tutorials

  • What if I just set the player's jump strength to 0 while ducking? I think that just might work. I'll try it out.

    I'm not on my Construct computer right now, so I can't test it out, but if that doesn't work, you could try something like:

    (at the top of your control events)
    +Always
      ->playerSprite[Platform]: Don't ignore input
    
    +On control "Jump" pressed
    +Control "Move down" is down
    +playerSprite is overlapping Platform at offset (0,2)
      ->playerSprite[Platform]: Ignore input
      ->playerSprite[Platform]: Fall through platform
    [/code:239o6kfp]
    
    That way it will ignore the controls for a single tick so you won't jump, then reactivate the controls at the start of the next tick.  I did something similar for the fall-through platforms in Little Hitler in Toyland, but I can't remember the exact method.  I'll look it up as soon as I can get at Construct.
  • Whoa, seriously? That's awesome!

    I can'tfind anything on their site about it... if there's any way you (or someone else) could get a scan of the magazine page for me I'd be very grateful

  • Maybe the last tutorial could be "making a level editor" and then making the game would turn into a community challenge

    Making a level editor would be more of an advanced tutorial, and I'm just sticking to the basics.

    Thanks so much for posting these. As a beginner, they're a huge help getting a handle on Construct.

    Glad to hear it . I sometimes worry that maybe I'm being to vague and concept-oriented. But just in case any part of the tut isn't clear, everyone feel free to post questions and I'll try to cover that part better.

  • I'm in a bit of a quandary. I'm remaking a game I started in MMF a while back, but I'm wondering if I should stick with the old pixel style I had, or update the graphics to something more high-res. I made a quickie painting to see how I might go about translating it. It needs some work, but at least it gives an idea of what I'd be going for with the hi-res version...

    <img src="http://i42.tinypic.com/6dr79w.png">

    <img src="http://i44.tinypic.com/11mgqwh.png">

  • The next lesson is ready! It's a really short and simple one, but hopefully someone will find it useful.

    Enjoy

    Next up in Lesson Six: how to make a ladder, and how to swim.

  • Urf.

    Dayum... I hope they brought their sunblock.

  • That looks pretty awesome, David. Very close to the original.

    I want to see it in action!

  • I think that method looks all right as it is.

  • Psst... hey guys... Rich is making this. At least, he told me he was. I don't know when it's coming or if it'll actually be finished though, so I guess we'll see...

  • I can't seem to get it moved properly either. It appears to be a bug.

  • I'm not quite sure what you mean. What is it that you're trying to do?

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  • Holographic games.. interesting thing to explore .

    They had those in the 90's. They were... underwhelming.

    http://en.wikipedia.org/wiki/Time_Traveler_(video_game)

  • Looking pretty sweet! I just heard of the Terminal Orbit saga recently, and discovered that it's one of the reasons you wanted to make Construct in the first place

    Looking forward to any demos you might toss our way...