deadeye's Forum Posts

  • i found it because i looked at a forum on TDC and saw ppl saying construct sucked, then i wanted to see what it was formyself and i thought i was dreaming it was so damn good (and that was at build 89 or something )

    Same here.

  • Sprite is over sprite

    set opacity-

    Sprite is not over sprite

    set opacity+

    using a sprite as pointer....

    Yep, this would work pretty good. Just make a tiny sprite and always set it to mousex, mousey.

  • Sweet looking update... downloading now

    Thanks, Team Scirra!

  • Hmm, good question. I would think you would want to do this:

    <img src="http://willhostforfood.com/users/stainsor/screen.png">

    with "Enemy.Value('damage")" instead of "0" in the first action.

    Actually I guess you'd want it instead of "global('damage')" in the final action.

    But you can't choose Enemy, you can only choose individual sprites.

    You mean like this?

    <img src="http://i44.tinypic.com/21de8ea.png">

    And just to clarify, you can enter the family name into the expression editor (in other words, manually type in "Enemy.Value('damage')" )

  • If you want to give a shot at composing stuff yourself, you might want to check out this site:

    http://www.warbeats.com/Forums/tabid/59 ... fault.aspx

    The threads there have video tutorials posted in each one. They helped me a bunch. I didn't have a clue about music theory before watching them and now at least I have a rudimentary understanding.

    You should probably watch them in this order: Notes and Tones, Scales, Chords, Melody

  • http://wiki.blender.org/index.php/Reference/Hotkey_Map

    Back before Windows came out, there was an operating system, that was icon driven.

    When it first came out everybody thought there was no way that the thing would take off, every one assumed that dos would remain the standard.

    I am comparing this little analogy to the way Blender works, and the way it should work.

    Yes, and these are the hotkeys for Maya... and it has a crapload of them too, so I really don't see your point.

    It's not like either Maya or Blender (or any other program for that matter) force you to use the hotkeys, you could use the mouse on menus just fine. But if you do take the time to learn the hotkeys, you'll be five times faster than with just a mouse.

  • Ok, I'll say it then..... Blender sucks.

    Sure it can do everything, but who wants to learn a program that's completely keystroke driven?

    Huh? Learning the keyboard shortcuts for any program makes you much more productive. And Blender isn't any more keyboard driven than Maya... but if you don't learn the keys in Maya you're going to be a very slow modeler.

  • I know some like the pixel art style better, but really it's much faster for me to do the graphics this way. Sorry!

    Don't be sorry, I think that's cool . I'd like to see some high-res games made with Construct, not only because it looks sweet, but also to show people that Construct can do more than just pixelly stuff.

  • I think that if you correct outlines with 1px brush, it will look decent.

    Just add to what i wrote - i think you should stick with this style idea, but use 1px brush to draw outlines of envirement.

    I guess you really feel strongly about this, seeing as how you've posted it twice.

  • If I got it right, if I want to change a specific sprite, I should pick it singularly instead of the family, but where I need to address a number of sprites, I should use a family instead?

    Not necessarily. Just because you have Sprite1 and Sprite2 in the Foo Family doesn't mean you have to pick Sprite1 by the family, nor does it mean you have to pick Sprite1 specifically in order to exclude Sprite2.

    For example, Sprite1 and Sprite2 are both in the Foo Family. All Sprite1's have the value '1' in their 'myNum' variable, and all Sprite2's have '2' in their 'myNum' variable. You could pick all Sprite1's like so, if you wanted to:

    + Foo.Value('myNum') is equal to 1
      -> Do stuff to Foo
    [/code:2n03pgje]
    
    It all depends on what you need Construct to do.
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  • I think the new style of the graphics is fine (more than fine... it's awesome ), however there are some readability issues with the contrast of the image. The dark parts of the girl's suit are the same value as the bushes she's standing in front of, and it's hard to make out. If you kind of squint your eyes slightly it appears that it's a few patches of white floating in front of the bushes. For a still image like that it's no big deal, but for a game in motion a greater separation of contrast would help keep track of the player.

    Adding to the effect is the color saturation of the background is very close to that of the player, which is another thing that can cause the player to "get lost."

  • I'm not entirely sure without seeing the .cap file, but I just did a quick test, and if I add a tiled background/sprite with a solid attribute, I can't pass through them with the Grid behavior.

    That's true, but it appears that only works with keyboard input. If you manually tell the grid object to move spaces, it ignores the Solid attribute:

    http://willhostforfood.com/users/deadeye/porkman.cap

    For a Pac-Man style game you'd need that manual control because Pac-Man always moves in the last direction pressed.

    But after playing with the Grid behavior in this .cap, I don't really think it's suited to a Pac-Man style game anyway... Pac-Man can turn on a dime, and Grid movement won't change direction until the object has reached the grid space it's heading for.

  • Here's a couple tools I've found useful:

    • SFXR: The best tool for making your own 8bit sound effects for video games. Highly recommended, if 8bit sound effects are what you're after. And it's free.
    • Audacity: Sound editing software. It's good, but not great. Then again, it's free. Oh, and open-source.

    Um, can't think of any others I'd recommend right now that haven't already been mentioned. I've heard some good things about Graphics Gale if you want a program dedicated to pixel art. I haven't tried it myself, though.

  • It would come in handy every once in a while, I think. It wouldn't even have to be anything more than a blank text box that does nothing but save what you type in it.

    Or if you want get fancy, objects could have a "notes" button that, when clicked, pops up a little note window. And the button could highlight if there's a note present. And James Earl Jones could come by your house and read them out loud for you.

    Okay, maybe not that last part.

  • "On animation finished" should work (and does most of the time), though earlier I was trying to help Candescence with it and for some reason unknown reason it wasn't working for one specific thing.

    Maybe you could post your .cap? Then someone can take a look and make sure it's not a bug.