deadeye's Forum Posts

  • I honestly don't think the pixel style of the GUI does mix well with the rest of the game graphics. It just doesn't feel right, but that's just my opinion.

    Agreed. There should be a unified art style throughout the game. And that goes double for the GUI, because aside form the main character that's what the player will be looking at most.

    The layout is good, it just needs to be high res.

  • Seems to me it would just clutter up the actions section. You can always just write out what everything is in a comment above or below your event.

    I don't know, maybe it would be useful to some folks but I guess it's not a feature I would use personally.

  • Speaking of lesson 4:

    I was trying to put David's bone animated alien in place of Charlie yesterday. But when I removed platform behavior from Charlie's hitbox then all of the sudden running the cap would crash Construct. (I bug reported it.) Do you get any similar problems when trying to edit part4.cap?

    "If it crashes, it's a bug" is the mantra around here. But that wouldn't be the only problem with removing the platform behavior from the hitbox... at the very least Construct would remove all conditions and actions that used the platform behavior, so you'd have to rewrite all those events anyway. Why not just use the same hitbox? Resize it if you need to, and tweak any events that need it.

    At any rate, it's not a template... it's a tutorial

    Can't wait!

    Soon

  • Yes, Ren'Py is a tool specifically designed to create visual novels:

    http://www.renpy.org/

    However, it appears that Ren'Py requires that you write out the code in a proprietary scripting language. I was unaware of that. So maybe Construct would be easier to use for making a visual novel after all

  • > I'm working on a visual novel-type game

    >

    Just checking -- you do know about Ren'Py, right?

    Yeah, if you're just making a visual novel you might as well use Ren'Py. The right tool for the right job, and all that...

    Not that you can't use Construct. I'm just saying.

  • Just write to Microsoft and say "I'm a developer gimme a free XBOX"

  • As far as i know, XNA express is a free software.

    Yes... but it's also made by Microsoft.

    I really don't know how the whole licensing/quality control thing works though, so maybe it wouldn't be an issue. That Action Game Maker thing doesn't seem terribly professional, judging from how their website is written*. So who knows... maybe any Tom, ***** or Harry can make a program that makes 360 games.

    What would definitely be an issue though is the work it would take to make Construct export 360 games.

    *(Might just be a translation issue though)

  • As cool as that would be, wouldn't it require some sort of deal with Microsoft? I would think that there'd be licensing fees, quality checks from Microsoft, etc... which pretty much means that open source would be out the window and Ash and crew would have to come up with a truckload of money.

    Unless Microsoft is just really lax about what kind of things they allow on their consoles. I mean, I know Torque can make 360 games too, but I don't know what they had to go through to get to that point.

  • >

    > > Is there a particular reason why you do use a detector?

    > >

    >

    Little did you know his question was all part of his plot to obsolete detectors.

    Hehe, probably

    By the way, the new version of Lesson 4 should be up later today...

    Edit:

    Er, maybe tomorrow, I'm tired

  • Holy... cow...

  • I like your grass.

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  • Hey, the forums are back up

    Probably a good thing they were down, I took the time to completely rewrite all of my detector stuff using the new offset overlap feature. Works like a charm. Now instead of "Intro to Detectors" the lesson will be called "Detecting your Environment" .

    Glad to see the hotfixes from the previous build, too... looks like everything is back in working order. Good update, guys!

  • How do I create offsets for the sprite-detector thing? This could really make my work alot easier.

    Great update btw

    "Is overlapping at offset" condition. Use a number (or negative number) of pixels to make an offset.

    not sure if it's a bug but when creating new sprite i can't change its size in picture editor. Presing "Crop" tool or even "Resize Canvas" works in editor but when you save it end exit it's resizing to 128x128 sprite.

    Huh? That's really weird. It's not doing that for me at all.

  • New bug found:

    https://sourceforge.net/tracker/index.p ... id=1003219

    The Platform Behavior registers "falling" status randomly when at rest on an object with the Platform attribute checked.

  • No, they are embeded resources (check the resouce tab), but Construct doesn't actually store the resources in the .cap... it waits until you build an .exe to store them.

    So if you're going to post a .cap and you want people to hear the sound, you still have to include your sound folder, and people will still have to relink them (I think it goes off of absolute paths).