deadeye's Forum Posts

  • I still think Uneksians was one of the better entries in the CPB compo. Have you given any thought to expanding on it?

    Or maybe making it in Construct?

  • Wave 19 is the highest where I've got (with the new version). Post your scores >:D!

    On that version I got to wave 135 or 140 before shutting it off. Not one enemy got through the whole game . I just let it run. I did some laundry, walked the dog...

    By the time I got to level 30 or so nothing could get through my super-duper souped up cannon. By level 60 I had about five or six guns that were so powerful most enemies didn't even appear on-screen. Haven't tried the new version yet though...

  • Aw, the download link isn't working for me

  • Wow

    jordandavey, if I offended you in some way then I apologize. I was simply speaking plainly and bluntly. But... I meant every word. You should take the knowledge you've learned and create your own game.

    Listen to the other members here, and take their advice: Simply making a clone of someone else's game is not a good idea. The tutorials and templates are there for learning purposes, they're not meant to be a basis for your own game.

    Keep learning Construct, and try developing your own ideas. I guarantee you will be more satisfied with the results, and others will be much more enthusiastic about your work.

  • Hehe, you should count yourself one of the lucky ones who hasn't played Wheelchair Basketball

    I won't bother posting it on the forum. Catch me in chat some time and I might toss you a link.

  • i didnt use the ghost file

    Oh okay then.

    also so do you think i should continue makin this game monster universe

    No. Make your own game.

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  • You shouldn't have to place a new M&K object in any frames if you have a global one you want to use.

    Also, you shouldn't have to place the global one either. It should just already be available for use from the event sheet editor.

  • Damn, damn, damn this looks so cool. I wish I could try it out

  • It's basically just the ghost shooter tutorial...

    Sorry, but this needs alot more work.

    That's pretty much what I said when jordondavey showed this to me in chat the other day.

    It's nice that you're excited about learning Construct, but I'd bet a thousand dollars that most people here have Ghost Shooter .caps lying around that they've altered themselves. I know I did, until I cleaned up my Construct folder a while back.

    It would be nice to see some of your original work, though.

  • People like things to dislike. For example, if we had a 'worse game created in Construct' award, I bet everyone here would download the game that was awarded it even though they know they are going to be disappointed by it...

    I already know what the worst game made in Construct is... because I made it

    Only a few people have ever seen it... and it's likely to stay that way

  • > Hmmm... only getting half a screenshot there...

    >

    That's becuase of the actual forum, since the image is larger than the width of the column. Right-click the image and select view image and it should appear full size.

    Or use a different theme. I hear Czar Green is nice....

    (pikachu link)

    Pika... what?

  • Just use the layer name. In quotes.

  • LOL something is up with one of my cannons

    <img src="http://i39.tinypic.com/2qvbla0.png">

    It seems to have turned into a "supercannon" with infinite range and a really fast reload. It can take out a boss all on it's own before it even rounds the first corner. It's just that one that seems to be bugged though.

    Edit:

    Oops, I think I might have been wrong. It looks like that particular cannon just leveled up a lot faster than all the others. Perhaps because it was in a prime location to take out enemies on the straightaway.

  • Yeah, IOJ bought fileshack a while back so all those fileshack links are now dead.

    And IOJ *****

  • btw@ deadeye: do you rekon that in stead of using sprites 400% bigger than the original sprites i should use original small size sprites and then zoom them in cons 400% times? would that speed up the game?

    Well, it might but honestly I don't think it would speed things up all that much since the game is still drawing the same amount of pixels on the screen at once. And if you go the zooming route you'll run into a whole host of other issues where you'd have to reorganize your layout or use unbounded scrolling and meh... the way you're doing it now is fine.