deadeye's Forum Posts

  • Oops, you mean there wasn't a plan before? I'm just making up my own plans for Construct now

  • From the Wiki:

    [quote:2889l4ox]Supported channel file formats

    • WAV files with the following formats:
      • PCM
      • ADPCM
      • xWMA
    • OGG files.

    MP3 doesn't play in a channel. It plays as music. Use "Play music from resource."

  • Wasn't there a plan to change the random() expression to also be able to use two values for a range? How about random(3) returns 1, 2, or 3 and random(0, 3) would return 0, 1, 2, or 3? You could have it both ways.

  • [quote:1kqhp4ar]However, you could apply the arguments you just made to, say, fanfiction, fan art, or sprite comics. I don't see anyone giving THEM cease and desist orders.

    Fan fiction and fan art are works created by individuals. A sprite rip is not... it's straight up theft of someone else's work. And even so, fan fiction is still technically an infringement on intellectual property rights. You couldn't, say, sell your own novel featuring Buffy the Vampire Slayer and Bilbo Baggins as your main characters, because someone else owns the rights to those characters.

    And I wouldn't say most companies approve of fanfiction or fangames... more like they tolerate them. Sure, there are always exceptions, such as with Black Mesa, but for the most part the official stance is always "do not use without permission." The reason so many fangames and fanfic sites can run rampant is because for the most part they are completely harmless. A company generally isn't going to interfere with your fan creations unless it threatens their profit margin somehow, because it's just not worth the time, effort, or money.

    But just because they probably won't doesn't mean they can't... they're well within their rights to stop you if they see fit.

    [quote:1kqhp4ar]when there's an entire online expo devoted to fan-games, it's obvious that anyone who does have a problem with it is in the minority.

    I would say that's debatable. While a large number game developers don't see anything wrong with fangames or sprite ripping, there are just as many who do. Personally I'm not terribly big on fangames, but I'm not all that ******** about the issue. I say do whatever you like. Though I do think that original work is always a better option.

  • <img src="http://i39.tinypic.com/zo83o7.png">

  • <img src="http://i61.photobucket.com/albums/h53/Sodisna/What.png">

    What would be close to these events? I just see "on Text change".

    It appears that some conditions for the Edit Box are missing. You can still do this with a System compare. Create a new System condition, select Compare, double-click the Edit Box object and grab the Get Text expression (or just type in EditBox.Text, or whateverName.Text if you've changed the name of your edit box). The event would look like this:

    +System: EditBox.Text is greater than 0
      -> Do stuff
    [/code:2gx9tj7l]
    
    You don't need a "text is a number" condition (and if fact there isn't one).  But you do have to be careful because it's an alphanumeric comparison, so if someone enters letters into the edit box then it will automatically be a higher value than any number.  If you want to keep the event from triggering when a letter is entered, you can set a number as a range limit by adding a "EditBox.Text is less than 9999" condition, for instance.
    
    

    Also, how would this event look like in Construct?

    Val(List Line Text$( "Query", LoopIndex("input.query")))

    This the ListBox object

    That doesn't appear to be similar to an event structure. It looks more like an expression to me. What are you trying to do?

  • Why are you reusing the same bullet? Why not just spawn a bullet every time the player shoots?

    And you don't give the bullet sprite Bullet behavior from the event editor... you do that in the layout editor.

    Might I suggest you take the Ghost Shooter tutorial? It covers some of the basics, including shooting and spawning bullets.

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  • And to think... you guys were initially worried about even having a chat.

    <img src="http://i44.tinypic.com/901ru9.png">

    Haha, such ironic timing

  • Yesss.... come to chat. We are good people

    Actaully, a whole lot of troubleshooting and feature suggesting goes on in chat. And people post works in progress that maybe they feel aren't quite ready for the forums, so you get sneak peeks of things pretty often.

    Plus it's fun

    ChatBot:Connection Error: 0

    urf

  • Can't you do that with a mask and a shader?

    I suppose you could, but that's kind of overkill :/

  • You're are allowed to make fangames so long as you don't sell than. Most companies don't mind. There's tons of fangames, and far as I know, no one has gotten sued.

    No, you're not "allowed." It's illegal for you to use a company's copyrighted material, no matter what. It doesn't matter that you're not selling it, they can issue a cease and desist or sue you as they see fit. It's just that most companies don't bother unless your fangame is of high enough quality to compete with their work, or you're trying to sell it.

    People can be and have been issued cease and desist orders to shut down their fangames. There was a team making a Chrono Trigger remake in 3D a while back that got shut down by Square Enix. I seem to recall a King's Quest game and some Quake conversion that both got shut down as well. And the strange thing is, all of those games had original art in them... they weren't even using copyrighted art. They got shut down based on the intellectual property alone.

    Anyway, sprite rips are just bad news all around if you ask me. It's always better to make your own art, even if you can only draw stick figures.

  • Q: What's brown, and French, and sticky?

    A: A French stick.

  • Q: What's brown and sticky?

    A: A stick.

  • Here's an example that uses masks:

    http://willhostforfood.com/files4/98019 ... rsmoke.cap

    There are two smoke sprites, one that shows the smoke, and another one that masks the laser. They both have the same image.

    Edit:

    You have to use "Force own texture" in the layer properties when you use masks.

  • What do you mean by "states?"

    Also, post your .cap so someone can have a look at what's going wrong.