deadeye's Forum Posts

  • That makes me wanna puke my guts out, thanks

  • I don't think "currently broken" is the right term... I'm fairly certain they were never actually implemented. I think it was David who started the work on them, and somewhere along the line the button to use them got left in the image editor.

  • Use "On collision." It's the same as overlap, but only triggers once per overlap.

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  • Thanks Rich

    <img src="http://i39.tinypic.com/9thidx.png">

  • Hmm, perhaps you should correct a couple things in your TOS (corrections in bold):

    1. You must not post content belonging to anyone else unless permission has been granted by the original author.

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    4. Construct Corner is a free website with user-driven content. Although we do not allow malicious content, you must use this website and its content at your own risk.

    5. Posing as a website administrator or editor when you are not will get you banned.

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  • Nice

    I might have to start up a log for a little game idea I have...

  • Ah, I see. You have no condition that specifies which yellow block you want to change opacity on in event 18. Defining your condition based solely on a global variable doesn't give you any control over which object is picked.

    You'll need some extra conditions in there that specify your yellow block instances:

    +Is global variable 'Rij1 Counter' equal to 2
       +BlockYellow.Y is less than 420
       +OR
       +BlockYellow is overlapping Block1
       +OR
       +BlockYellow is overlapping Block2
          ->BlockYellow: Set opacity to 50
    [/code:35tfesr9]
    
    Though honestly I don't understand what you're using the global variable for so I don't know if that's necessary.
  • No, that's not really clear enough. Type your event using pseudocode, or post a screenshot of your event, or better yet upload a .cap.

  • First off, you're setting the position of the player to the beginning of the level in the very same action.

    Second off, in your layout event sheet you have an include for the "Main" event sheet, and then an include for the "Animation" event sheet immediately after that. The Animation even sheet is changing the animation of your character in the same tick, after you set it to "Die," because you don't have any events that keep showing the player as dead.

    Also (and this is completely unrelated) you have a Particles object with is slowing the game down so much I can barely play it. You should be more careful with your particles.

  • It's good . Nice and simple.

  • You can also rename it in the Event Sheets rollout in the app properties when you create it the same way. But yeah, an "official" way to name them would be nice

  • Yep, I updated the first post earlier to warn people. Maybe I should have made a new post, too.

    So it'll probably delay the release of the next tutorial...

    I wish I could blame any lateness on the 98.8 release, but no... it's all due to my own laziness

  • Yes that's exactly how it is.

  • People would also get more replies if they posted screenshots. This isn't just aimed at you, but everyone.

    Downloading now...

  • Sweet tut, I think I might make one or two of these