deadeye's Forum Posts

  • What are these functions and why do I not know about them when I am making a game that relies heavily on changing the angle of, well, everything?

    The 360/0 thing has been plaguing me to no end, and I've had to make some really crude workarounds

  • You don't have to post your .cap if you don't want. There have been a few times where I didn't want to show my work for whatever reason, and made examples or answered questions instead. Hell, you don't even have to make examples or answer questions if you don't want to <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

    The only time it really becomes a problem is if you're asking for help... you can only troubleshoot so far without looking at the source. In that case it's not uncommon for people to send their .cap to someone else privately and have them look at it.

  • Since you are making an updated version, might I offer a suggestion for your 'R' problem? You could add a condition to your "On key pressed" event that checks if, say, a global variable is a certain value. When the level starts, set the value to "allow." In all of your actions where you change layouts, set the value to "disallow." That's pretty much how I handled the situation in my game: http://www.constructcorner.com/viewproject.php?id=13 (and it also uses an iris transition )

    Nice looking game, by the way. Very stylish

  • Yes, you can make maps for your game and load them dynamically at runtime. As Aeal said, there are ways to make level editors. I'm currently using a map system for my game that I adapted from one of David's level editor examples:

    His example was for non-linear levels, but you don't need to have angle and size information if you don't need it (you can make your level on a grid, in other words).

    Also, his example uses text copied from the clipboard but you can change that up to use ini files without too much hassle.

    Making an actual level-editing program is another thing entirely... I just use the Construct IDE

  • You will either have to use a function, an OR, or a second event with the same actions but different conditions.

  • i use variables to intitiate when certain things happen, like a rock falls, wait 30 ticks, change cutscene to 2, make ground rumble, pillar falls 3 ticks later, set cuscene to 3, make guys eyes open or wtv.

    That's pretty much how I made the cutscenes for TCR, but the Timeline object would have made it a lot easier I imagine.

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  • Damn, game is hard when you get to the floating mines

    Not bad, though... with a little tweaking on the controls and collision it could be better, but I understand there were time constraints on the competition

    Oh and the theme of course is awesome, but that's because I'm a cynical *******

  • What you would need in order to do this easily would be the ability to set the actual angle of the Tiled Background object, unfortunately that can't be done. At least, not right now.

    Depending on how you're setting things up, you might be able to do it like this:

    http://willhostforfood.com/?Action=down ... leid=60978

    It's not a very optimal solution, though (uses Erase effect).

    You could try creating a chain of sprite objects from point A to point B, or maybe try pasting textures into a Canvas along a line.

  • If you were in chat you could have been testing it

  • A puzzle platformer that's black and green and is a love story.

    Oh, hey Andy. I didn't even know you'd signed up... welcome

  • [quote:3cjsti62]Change your codec settings?

    Um.. to what

    I dunno. Depends on what codec pack you're using, I guess. But there should be some kind of option in your decoder configuration for "Show/hide tray icon."

  • [quote:1nrukqhv]After each song is played I get a new instance of the decoder in my task bar.

    Is there a way to fix this?

    Change your codec settings?

  • Woulda been more effective if it had been posted as "Latest project news" I think

  • Yay

    I can stop by the mall, stop at Claire's to get my ears pierced, buy a three-pack of neon green scrunchies, a bottle of matching Wet n' Wild nail polish, and Femstruct! All before hitting Sbarro for a slice before seeing Twilight for the 9th time!

    OH EDWARD YOU'RE SO DREAMY

  • It logs changes and can play them back;

    Oh, that I did not know