deadeye's Forum Posts

  • Theme:

    SPACE COWBOYS

    Make a game in any style you like, revolving around the theme of "Space Cowboys." Interpret it how you will.

    You can use any style of graphics... high or low res, or found images from the internet... except for sprites from other games. No sprite rips, and all images must be made or collected specifically for this compo.

  • Today's thread has been posted:

    Less that one hour, folks... be there or be square

  • Competition is over

    Original post:

    Get ready, and be in chat five or ten minutes before the start of the hour to get the theme.

    When the compo is done, post your submissions in this thread.

    This thread will be updated in one hour with the theme, and any additional rules on the competition.

    Let's have fun and make something stupid

  • You do not have permission to view this post

  • That's a nice start

    Get ready for some critiques:

    The top buttons are really good, they have a nice, crisp pop to them. As are the orange boxes. Very slick looking.

    The logo could use some work... It looks too squished for no good reason. A circular logo might fit better. Also the logo is a little fuzzy... it doesn't have that same pop that the buttons do. Lastly, the green on the gear is mismatched with the green in the header, which looks odd. And the yellow is clashing with the orange in the boxes below.

    Having the title in white text and the subtitle in black text is a little awkward looking, I'd do them both in white.

    The screens on the right look good, but they need to be lined up in relation to each other. The front screen looks like it's resting on a lower plane than the three behind it. But the concept is nice, and they look pretty sharp.

    The halftone on the gradient border doesn't seem to mesh well, and I think it has to do with the severity of the green gradient. The gradient is too dark at the top and too light at the bottom, if you evened it out a bit more I think it would flow better.

    The rounded corners at the bottom of the header look good, but i think it's overkill to repeat the same motif in the columns below. Squaring off the columns, or giving them the same sort of rounded corners as the bottoms of the orange boxes, might fit better. As it is now, it looks like the orange box doesn't quite fit snugly into the bottom of the gray column area.

    Good start on the mockup so far though, overall I think you have the beginnings of a decent looking design, with some tweaking it could be really ace.

  • I'm guessing yourforeign , but I noticed a rather large amount of spelling mistakes and grammatical errors.

    LOL So I guess that make you "foreign" too?

    (Just out of curiosity what does it matter if anyone's "foreign?")

  • You do not have permission to view this post

  • LADIES AND GENTLEMEN,

    ONE HOUR COMPO HERE TODAY AT 11PM GMT, DON'T BE LATE

    THAT IS T MINUS ELEVEN HOURS FROM NOW

    THE THEME WILL BE ANNOUNCED SHORTLY BEFORE THE BEGINNING OF THE COMPO

  • You do not have permission to view this post

  • You do not have permission to view this post

  • We're just going around in circles here, and everything that can be said on the subject has pretty much been said, on both sides of the issue.

    This is just belaboring the point.

  • Hmm, I might have a shot if I can find the time (re: motivation). My web design skills are a little rusty though

  • Yeah, that was me... sorry

    Anyway you have like, an hour or so to edit your post I think.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Newest incarnation, and it's MUCH more solid:

    http://dl.getdropbox.com/u/529356/Semi% ... 203000.cap

    You can still break it if you try, but it takes actual effort to do so. Move it back and forth with the arrow keys.

    Still not perfect, but getting better

  • What gives is that physics doesn't work well with other behaviors.

    If you want, you can make your own car-like behavior with physics actions, instead of using the Car Behavior.