I want to use a spring to simulate an elastic tether.
What I did is just try a single spring. Seems I need both objects to have physics enabled.
One of the objects has car behaviour. Now when I steer BOINK the car shoots off like it hit something.
I set inmovable in the physics behaviour of the car and it still does it. What gives?
http://www.udec.cl/~jfuente_alba/Blast_code.cap
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What gives is that physics doesn't work well with other behaviors.
If you want, you can make your own car-like behavior with physics actions, instead of using the Car Behavior.
Yep physics don't work with car behaviour... and it sucks as now I cant make uber cool car game as coding car behaviour with physics would be hard if you want to have skidding and all...