deadeye's Forum Posts

  • Could we get an option in the preferences to disable saving of the .persist files? I don't ever change my UI layout, so there's no need for .persist files to be cluttering up everything.

  • I'm sure since you've posted on the forum now you're having no problems getting into the chat. You only need to do this when your username/ip address combo changes.

  • How exactly are you teleporting? What's the situation? What is the game mechanic/control style?

  • Hmm, odd. Could you post your .cap so someone can take a look? If you want to keep it private you can PM me.

  • He was just kidding about the Photoshop thing, Rich. The "I can tell from the pixels" thing is a meme

  • Holy crap, there's rain

    I couldn't even see that at all with the motion blur on. And yeah, your art is really nice, you don't need to cover it up with blur.

    There's no need for any game to have motion blur turned on all the time, I don't think. People overuse it way to much. Use it sparingly, for warp-speed effects or when your character gets hurt or something.

  • Change the Sampling to Point in the app properties tab.

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  • Just don't show all of Construct's abilities all at once

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  • Thanks guys

  • Actually, Phun is phun...

  • It's a 2D sprite-based game creation tool. The fact that there are any polygon mesh features at all is already more than you would expect.

    If you really want polygonal collisions, perhaps you should check out one of the many freely available 3D engines that you can find on the web.

  • I was tasked to create a mod of a game, ie. edit some aspect of the original design.

    Okay, that's cool then. Go for it. I was just a little confused .

    But yeah, like Mipey said my computer ****** I would like to try this out, but unless the character is standing absolutely still I can't see anything. My graphics card just doesn't do motion blur.

    To give you an idea, this is what it looks like:

    http://i42.tinypic.com/w823ix.jpg

  • Um... your game looks nice and all, but why are you comparing it to Platform School? It's not really a game, it's a tutorial. I guess I just feel a little put on the spot about it. I mean, if you'd asked me first I probably would have said yes, but I have no idea what the hell is going on.

    Oh, and I can't really play your game because the motion blur is too much. Could you post a non-motion blur version?

  • Made a thread/mini tut on one way that you can do this: