deadeye's Forum Posts

  • I love the effect, but it still looks kinda separatey the way regular motion blur does on my machine. Not nearly as bad though, especially at lower settings.

  • That should come in handy if I ever get CS.

  • Get back to work!

  • Looking good

  • Hmm, not sure, heh

  • There's still some pretty major rendering glitches with both sprites and tiled backgrounds in Vert. I guess I'll upload a .cap to the tracker so you can see what's going on.

    The rotational thing seems to be fixed, though. I hope Davo can take the time to get the plat-jitter bug tackled for the stable release (crosses fingers )

    Keep up the good work, guys

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  • I'm working on a project for my english class... we've been given a week to do the entire thing...

    Wow, one week? Perhaps you should have made very sure you were able to do the things you need to do before committing to this assignment.

    Anyway, here's some theory on making a character select:

    • Create a grid or line of character portraits
    • Create a "selector" sprite that is a box outline or whatever
    • Move the selector with the arrow keys in grid units
    • When the selector is overlapping a character, set a global variable "playerOneChar" with that character's name
    • Hit Enter or whatever, selector sprite changes color
    • When the selector is overlapping a character, set a global variable "playerTwoChar" with that character's name
    • Hit Enter or whatever, level starts
    • Start of level, get global('playerOneChar') and set player one's sprite accordingly
    • Ditto for player 2
  • Awesome, downloading now!

    > Any conditions involving controls in the Mouse & Keyboard from 0.98.9 or earlier won't work until you double click to edit them, then click Finish. This is because a new parameter was added to it since 0.98.9, and it will display as %1 until you do that.

    >

    I noticed that my caps still work without doing the double clicking thing, any ideas?

    Basic controls will still work, but if you have any "On Control pressed" or "While Control is down" events then you will need to fix the player setting.

  • P.S. Why can't I edit my first post a second time? Is there a limit on edits? (I want to take out the survey link and deadeyes exe)

    There's a time limit. I edited it for you.

  • This looks really, really nice. You guys have done a good job so far. I wish you luck in your search for a programmer.

  • Actually it looks like I don't need to report anything... this appears to be fixed in 0.99 already.

    I probably should have checked before making that bug report .cap . Oh, well.

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  • Sounds fine, but you guys should really organise your projects into folders

    Well I do exactly that, when I'm working on a project.

    But I also do a lot of one-off experiments and testing of other people's .caps for troubleshooting purposes, so things get messy enough as it is

    Don't get me wrong, it's a nice feature and when I get back into regular development on a project I'll be using it, but most of the time I just don't need it.

  • It's the subtractive effect. I took off the effect and colored your water blue instead and it lines up fine. Something in the effect is causing the texture to wig out.

    Looks like a bug that needs reporting. Do you want to do it or would you like me to?

  • I'm sorry, Candescence, I mean you no disrespect but this is exactly the sort of thing I was afraid of. It's the Zybourne Clock all over again. The proposed story and plot is much too convoluted, there is nothing concrete... just vague summaries that are weakly connected at best. The themes as well are rather cliched and the treatment has a decidely fanfiction feel to it.

    The idea of a "Brawling RPG Platformer that has aspects of every genre ever" is quite frankly much too ambitious, bordering on ludicrous. It's just not a realistic goal.

    The level of detail you're looking for would push this into a couple years of development time. Construct 2 will be out by then, so the idea that this would be a project to show off Construct is pretty much out the window.

    Furthermore, this seems less a vehicle to showcase Construct's capabilities and more to show your ideas for stories and characters.

    If a realistic group project is going to happen, the themes and stories are going to have to be simple and straightforward. Think more arcade action than RPG action. Sure, it can look good and showcase Construct's features, but it doesn't have to be the Godfather of RPG games. You can show bone animation, shaders, texture distortion, physics, etc. without time-bendingly convoluted plots about teenagers who have dreams of mystical artifacts and whatever else.

    Just my two cents, I'm trying to be as real as possible here and again I mean no disrespect. It's going to be a lot easier just making an action game with a simple story (that is, if you even need any story at all).