deadeye's Forum Posts

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  • So use TipyPic. Or any other number of free image hosts. An image that might go down every once in a while is better than no image imo. I mean it's not like it's a dedicate site you're building, it's just a forum post... but screens and info will get more interest in your projects.

    Just saying

    Of course, if you really don't want to then hey, whatever.

  • It doesn't matter if I extract it into a folder or not. I get the same error.

    Kinda OT... if you want all this stuff in a folder you should zip a folder. It's the courteous thing to do (loose file on the desktop argh!)

  • I just said that

    [quote:3maav4x8]You can get a similar effect by adjusting the height and angle of individual plant leaves with a sin/cos oscillation.

    Uh... sort of.

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  • Nice try

  • Har!

    <img src="http://i42.tinypic.com/2s96sth.png">

    <img src="http://i42.tinypic.com/2qjaqmf.jpg">

  • When starting I get the error:

    Windows - No Disk

    Exception Processing Message c0000013 Parameters 75b6f9c 4 75b6f9c 75b6f9c

    [Cancel] [Try again] [Continue]

    But if I hit Continue it starts normally.

    Also, your game looks neat but it's so damn tiny I can't play it arghhh

  • Screenshots are nice. I really, really wish more people would take the time to post screenshots.

    But you can't really make them .

    I suppose those who care should just try to lead by example. If more people post screenshots of their work, then others will follow suit.

  • Just chiming in to say that linkman's solution is a good one, I use it all the time.

  • I can't really tell because the player is moving around a lot but it looks to me like those plants are 3D plane objects with a mesh distort animation on them.

    You can get a similar effect by adjusting the height and angle of individual plant leaves with a sin/cos oscillation. Just be smart about where you put your hotspots. They should go at the base of the leaf where it connects to the plant, or the base of the plant where it connects to the ground. When playing your demo it looked to me like the hotspots on your plants were closer to the center, which made the bases wobble back and forth.

    I would only use that level of separate-leaf detail on very foreground plants, though. Having full plants and flowers in the mid and background should suffice, and only put composite leaf-by-leaf plants in the foreground.

    Also, you can change the period and range of the Sine behavior so if you want the plants to do something like bend to one side in the wind you could bump up their angle period so they "flutter," as well as skewing them in the wind direction.

    Ultimately though you might find you have more control over how they move by doing this with solely with events, rather than having Sine behavior on them. And you don't really need a shader.

  • Why BinFile? Not every file is binary. Every file is a file .

    Because it's a file packed in the binary. "Binary" being another word for "executable computer file."

  • Basically, the gist is that manual Jump actions don't respect jump sustain. So if you tell an object to jump with an event (instead of the object receiving an actual a control press) then there will be no jump sustain, because basically there's no action that says "hold the key down for a while to sustain the jump." And since there were no official player 2 controls previous to .99, the only way to make a second player was to manually tell a second platform object to jump with an event.

    Now, in .99 and above, there are proper second player controls that can be configured in the app properties, so you can set up real jump controls and have real jump sustain for a second player. So if you're lucky enough to be able to create and export your project with the unstable 0.99.2 build by the time your project is due then you should be golden.

    But if you don't want to take the chance that you might not be able to finish an already risky class project then I suggest using 0.98.9 and just not having jump sustain.

    And I guess that's all rather beside the point. Here's how you manually make a Player 2 with events:

    Start of layout -> Platform2: Ignore Input (on the P2 object)

    Key (move right key) Is Down -> Platform2: Set X Component of Motion to positive amount

    Key (move left key) Is Down -> Platform2: Set X Component of Motion to negative amount

    Key (jump key) Is Pressed -> Platform2: Jump

    Those are just the basics, though. You will need to tweak it a bit to work properly.

  • Yes, it looks messed up on mine too.

    If it were working properly, though, the white/yellow gradient you have would turn out like this with Multiply:

    <img src="http://i42.tinypic.com/v6izk7.png">

    So if you're trying to make a vignette effect then I would just make a gradient that goes from transparent at the center to black at the edge and not apply a shader.

    But, uh, yeah, that's a bug that needs reporting anyway.

  • ^^^ oops, posted that while my bro was still logged in Above post is mine.

    What are you talking about?

  • But when I hit ships they suddenly obsess with docking on me and firing out?

    They've got Ghost Shooter AI.