dben428's Forum Posts

  • 10 posts
  • Seeing the same issue while attempting to return from an extended hiatus. The site was down a little earlier. Perhaps the license server is still having issues? I'll try again tomorrow.

  • Yes, the dictionary object from the manual. It's actually more of a hash table than a struct.

  • Growing up on C, I seem to suffer from what I'll call an excessive love of structs. It took me a lot longer than it should have to find dictionaries in C2. But now that I know they are available, I can feed my love of structs. I was quite happy to rid myself of that pile of globals I had. I've also converted to dictionaries some of my sprites that I was using as variable containers.

    So anyway, just figured I'd post my discovery of a feature that's been around longer than I have, in case anyone else missed it. Has anyone else missed a useful feature only to happily discover it further down the road?

  • ...\asset-bundle\Sprites\Jungle Platformer\Background Image

    These images come with the asset bundle available for download after purchasing a license. You could just substitute the images with any others that are of the same size. There is another Platform game tutorial that does not require images from the asset bundle here.

  • Add me as another that probably would have never purchased C2 without first trying the free version. The lack of object families in the free version is what ultimate led me to making the purchase.

  • I just recently gave up on IIDs and UIDs myself. As several others have suggested in other places, I have just created my own ID instance variable and manually assign them to my objects. It's probably not the best solution, but it does ensure that they don't change on me.

  • The real question would be do you need interpolation or is approximation sufficient? Interpolation would indeed be quite expensive for a large number of control points. With approximation, however, you'd be able to string together several cubic b-splines for as many points as you'd like with relative ease.

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  • I'm not familiar with the plugin, but there seems to be (or you could create) a "paused" variable. You could add another condition to test against this variable to see if this is paused.

    The comment on grouping was to make this check against an entire group of conditions. But in your case, if there is only one event that you are trying to stop when the game is paused (such as destroying objects), you may be fine just adding the test to that one event.

  • Steam is what ultimately had introduced me to C2, but I downloaded and then eventually purchased the versions directly from the site. To me Steam is for playing games. Using "work" software on there just doesn't quite feel right.

  • Hello all,

    You can call me dben (or Dan). I'm a grad student, so I have next to no time at all. But when I decide I don't feel like sleeping or neglecting my research, I think I've found a new way to pass my time. I've always wanted to make my own game, and I think this will finally be the tool that lets me do so without the time commitments needed by some of the other tools. Now to get past the lack of artistic ability...

    I'm looking forward to spending time on these forums.

    -dben

  • 10 posts