I wanted to edit a Noeux value:
Error report information
Type: unhandled rejection
Reason: Error: expected HTML element TypeError: expected HTML element at Q.Ea (https://editor.construct.net/r370/main.js:1052:340) at window.tO.qvb (https://editor.construct.net/r370/projectResources.js:1807:116) at Yib (https://editor.construct.net/r370/components/editors/flowchartView/flowchartView.js:2:498)
Stack: TypeError: expected HTML element at Q.Ea (https://editor.construct.net/r370/main.js:1052:340) at window.tO.qvb (https://editor.construct.net/r370/projectResources.js:1807:116) at Yib (https://editor.construct.net/r370/components/editors/flowchartView/flowchartView.js:2:498)
Construct version: r370
URL: editor.construct.net/r370
Date: Tue Dec 05 2023 18:36:38 GMT+0100 (heure normale d’Europe centrale)
Uptime: 439.5 s
Platform information
Product: Construct 3 r370 (beta)
Browser: Chrome 119.0.6045.200
Browser engine: Chromium
Context: browser
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 12
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/119.0.0.0 Safari/537.36
Language setting: fr-FR
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: no
Supports highp precision: yes
Vendor: Google Inc. (NVIDIA)
Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 3070 (0x00002484) Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_provoking_vertex