Bug with flowcharts

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  • I wanted to edit a Noeux value:

    Error report information

    Type: unhandled rejection

    Reason: Error: expected HTML element TypeError: expected HTML element at Q.Ea (https://editor.construct.net/r370/main.js:1052:340) at window.tO.qvb (https://editor.construct.net/r370/projectResources.js:1807:116) at Yib (https://editor.construct.net/r370/components/editors/flowchartView/flowchartView.js:2:498)

    Stack: TypeError: expected HTML element at Q.Ea (https://editor.construct.net/r370/main.js:1052:340) at window.tO.qvb (https://editor.construct.net/r370/projectResources.js:1807:116) at Yib (https://editor.construct.net/r370/components/editors/flowchartView/flowchartView.js:2:498)

    Construct version: r370

    URL: editor.construct.net/r370

    Date: Tue Dec 05 2023 18:36:38 GMT+0100 (heure normale d’Europe centrale)

    Uptime: 439.5 s

    Platform information

    Product: Construct 3 r370 (beta)

    Browser: Chrome 119.0.6045.200

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 12

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/119.0.0.0 Safari/537.36

    Language setting: fr-FR

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 3070 (0x00002484) Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_provoking_vertex

    Tagged:

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