Davioware's Forum Posts

  • rich this would ultimately simplify things.

  • Ash, so are you saying my layout must be 640 and i must live with a centred zoom?

    -deadeye, unbounded scrolling still doesnt eliminate the black bars at the left and top of the layout. im geussing buffer space with stoppers is the way to go.

  • zooming only zooms straight into the center of the window on a 640x480 layout. a 320x240 rectangle would have to be right in the center for it to zoom properly at 200%. simply creating a 320x240 layout and zooming 200% on a 640x480 window size results in a strange black edged box.

    I think im missing something, is it possible to correctly zoom 200% on a 320x240 layout, filling the 640x480 window correctly?

  • awesome sprites. sweet animations. it's already looking pretty polished. As stainsor said, the game crashed on me ALOT. i had to restart it 4 times to get past the first area. A layout switching bug in construct maybe? great work.

  • oh yea it slipped my mind that random(n) also returns zero. thanks for that & operator tip ash

    didnt know about it.

  • same here 404

  • hmm i dont think this is implemented yet

  • a cleaner 1 event way of doing it.

    name your sounds richochet 1 to 9

    -set Xaudio to load ("richochet"+str(random(9))+".wav")

  • it would make true 2x pixel resolution windowed games possible. right now if one tries to rescale a 320x240 window to 640x480, even with point sampling enabled in app properties, the window object won't simply double each pixel. one can notice 1x pixels being shown on the rescaled product.

    is this easy to implement? it would make some ppl around here happy.

    (David told me on chat that it uses linear sampling to stretch the back-buffer, which is why it isn't truly doubled).

    If it's not possible with the window object, can it be made an application property?

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  • you talking about top down maps? be more specific

  • >

    > > I thought the tube was made from a chain of small sprites that just angle and position themselves to a spline? At least that's how it was done in an older version...

    > >

    >

    > It still works this way, it has nothing to do with sprite distortion Drasa.

    >

    Ah, okay

    yea its really well made. theres a nice block of code to it. XD

  • I thought the tube was made from a chain of small sprites that just angle and position themselves to a spline? At least that's how it was done in an older version...

    It still works this way, it has nothing to do with sprite distortion Drasa.

  • *cough* "forgot" *cough*

    lol jk

    good start

  • so how does your 8800 do on that elderly screen?

  • Yes, construct can make any kind of 2d game you can imagine. As rich said, check out the forums and uploads section for examples of how differents things are acomplished through events. just fire up construct and start messing around.