Davioware's Forum Posts

  • http://dl.getdropbox.com/u/1010927/weirdmultiply.cap

    Is it just my pc, or does multiply leave smears when an object under it passes through the effect. (kind of looks like the plasma object )

    use arrow keys to move.

  • lol deadeye stop sneaking around with edits.

  • Sorry, didn't know that you were referring specifically to the listbox object . But.. As you see, there was a workaround.

  • ^^^ oops, posted that while my bro was still logged in Above post is mine.

  • lol at the tissue box in one of the pics. Every ganstas' gotta have his tissues.

    edit: oh, i think it's a piece of paper..

  • Oh comon Sol, it's just sin and cos, they're a game designers two best friends. Get more acquainted with them!

  • Binfile is a good name for it.

  • HAHAHA that's too cool man. It's like a C64 version of bionic commando or something. I'm loving the sound effects too! Great!

    ~Sol

    *COUGH* I made the sounds.

    davio may help a bit in level design later on

    Ehem? i believe i helped with alot more than that, bro.

  • Awesome, downloading now!

    >

    > > Any conditions involving controls in the Mouse & Keyboard from 0.98.9 or earlier won't work until you double click to edit them, then click Finish. This is because a new parameter was added to it since 0.98.9, and it will display as %1 until you do that.

    > >

    > I noticed that my caps still work without doing the double clicking thing, any ideas?

    >

    Basic controls will still work, but if you have any "On Control pressed" or "While Control is down" events then you will need to fix the player setting.

    EDIT: oops, i was talking about on key pressed and key is down. sorry! I forgot that there are "control" events.

  • Hmm, I have no clue what you are talking about mr.

    I'm blocked by a lack of features.

    No. Go wash your hands.

    But seriously, post a cap or a picture or something!

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  • Any conditions involving controls in the Mouse & Keyboard from 0.98.9 or earlier won't work until you double click to edit them, then click Finish. This is because a new parameter was added to it since 0.98.9, and it will display as %1 until you do that.

    I noticed that my caps still work without doing the double clicking thing, any ideas?

  • - [FIX] Fixed framerate mode no longer accelerates after recovering from a slowdown

    YES! I've been waiting for this, and i was hoping you'd fix it. THANK YOU!

  • Don't worry, first projects are never well organized. Just focus on learning everything you can, organization is not important at the beginner level.

  • This is Constructor

    THIS IS MADNESS! THIS, IS, CONSTRUUUUUUUUUUUUUUUUUUUUCT!

  • Then why don't make a function on sprite meshes that "rasterize" the mesh and transform it directly in a sprite? That would be easy and simple.

    The whole point of the mesh is so that it has z-depth. if you want a sprite, make a sprite. It's not going to be more efficient to turn the mesh into a sprite, It will use the same amount of resources. If you really want to be able to make large textured polygon sprites (bigger than a screengrab will allow), go learn and use a 3d app.

    Besides, I showed you a method for easy polygonal level creation with full support for distort map collisions the other day..

    http://dl.getdropbox.com/u/1010927/DAVI ... rain98.cap