Davioware's Forum Posts

  • Didn't dload yet, but does it support changing blur amount at runtime?

    EDIT: It does! sweet! thanks for this madster, will definately come in handy. I also noticed it's not as smooth as the other blur shader, but you said it's vastly unfinished.... so improve it NOW!

  • The background is really nice. Hitting that stump is also pretty fun.

  • Since it is now possible to rig a sprite to a deformable mesh, perhaps you could use that, and code the points to flex in a natural, physics-like manner!

    You dont need the new mesh features, just x and y distortion.

    sprite distortion might be able to put out a decent effect.

  • The devs rock.

  • So, for example, when you untick bounce off solids with the ball behavior, It stops checking for collisions completely right?

  • it's probably because you're using 1280x1024. I'm pretty sure it's treating it like a 2048x2048 texture, which is rather massive. Also, transitions cause all kinds of bugs atm, so I wouldn't recommend using them. I haven't fully tested all of them out, so it may be only certain transitions which are buggy. Fade to black might just work, but heed my warning and realize that they can cause graphical glitches and bugs. Use at your own risk.

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  • Is it worth it to set collisions to none for objects which never collide with anything (ie.particle sprites)? Even if there are no collision checking events, does it still use cpu time? If so, how much? Is it a negligible difference for say.. 300-500 objects?

  • These probably mean most .caps won't work in 0.99

    I hope you mean most caps made in 0.99... and not 0.98..

    or, do you simply mean most caps that were imported just don't don't work in this build.

  • yea, distort maps don't support collisions. Deadeye mentioned some feasible workarounds, try those.

  • spawn npc

    funny translation.

    feature?

  • lol! Did i just see that they crossed out a low price and made it HIGHER?

  • The release is way too buggy to use right now.

  • With a complex event sheet, sometimes it will just refuse to put events in certain locations.

    Yes, this is true, and nonetheless annoying. But actually if you keep dragging it around it will eventually show that black line right where you want it. Sometimes you have to move in really short pixel increments too. An arrow reordering system would come in handy, if it's not too complicated. Or just touch up the drag n drop.

  • I don't have time to answer right now, but the answer is YES, and it's a pretty easy game type to make.As for the flash movies part, i'm pretty sure you can't use them. Try the ghost shooter tutorial if you haven't yet, it should answer your questions.

  • physics... that requires a physics engine. No simple formula will help you get realistic hair. For something as small as hair, I really recommend that you don't use physics. It will look bad more often than good: the physics engine has it's limitations. For hair, the best would be fluid animations, but sprite distortion might be able to put out a decent effect.