Davioware's Forum Posts

  • there actually is a sustain jump check box somewhere in the properties bar.

    The lack of a sustain meant it was impossible to get up after grabbing a ledge with my ledge grabbing code.

    I've made plenty of working ledge grabbing examples, the simplest way of getting up is to trigger another jump when your player is on the edge.

    I believe the additional x/y velocity action is being implemented by Davo (the plugin's creator) in the near future.

  • Don't use find and replace, it doesn't work, and makes those bugged numbers. If the number bug ever happens to you when your manually placing or replacing a variable, reopen the event wizard for that event and click finish again, that always fixes it for me.

  • Honestly at first I had no idea what a hash table was until I played around with the plugin randomly one day. Just assumed you didn't know the meaning/usage of hash table at first, like me.

  • I think you're looking for the hash table object . For now you can get some basic encryption with the crc32 plugin.

  • Would very cool to have imo. I don't know how complicated it would be to make it supported on all systems though. Devs?

  • yea, families are the way to go when you want expandability and all objects to behave in a similar fashion. Your setup sounds typical of a family usage.

    and newt, what would system destroy do?

  • how can an objects name be in a global variable?

    I don't fully understand what you want, but it's probably better to give your objects a "name" private variable.

  • Very very awesome. Is this for a game or just a test of the plugin?

  • I really like this, very well done in terms of polishing and animation. I like the fly's attack code also, it reminds me of those pirate birds donkey kong country 2 ^^. I very much want to see sound implemented in this; it will add so much feeling and atmosphere. The graphics are top notch too, and this is shaping up well. Can't wait to see more. Oh yea, his leg looks like a piston when he jumps

  • Oh wow, it resembles choplifter a lot! I didn't even know the game existed .

  • I know, the controls take some getting used to .

    Tips:

    -Stabilize should have been called Auto level - as the helicopter attempts to set the thrust for you to maintain a steady altitude. Do not use this button with W, as it is meant as a replacement for the thrust. Can only be used for about 5-8 seconds before needing a short recharge.

    -Do not press A or D continuously, they are just meant to adjust the tilt of the helicopter with small taps, with the main rotor doing the movement work. You have to adjust the tilt constantly during flight.

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  • -Epicopter-

    A game by Davioware

    <img src="http://dl.getdropbox.com/u/1010927/EPICOPTERSS1.png">

    <img src="http://dl.getdropbox.com/u/1010927/EPICOPTERSS2.png">

    This is my latest little project, I decided to work on it as a break from bit fortress since the 99.4+ collision bug is getting in my way of continuing with a stable release. This was done in 98.9, I don't know how far this project will go, but i'm planning on keeping it small scale/arcade, since I already have Bit Fortress and my Massive Top Secret Project to keep me busy for months.

    Anyways, I just wanted to release this so you guys could test it out and dump some feedback on me. It's getting really late so i'm just going to make a quick post and let you guys play the game. A lot of features are missing, so don't mind that; just test the engine and the general feel of flying/rescuing/killing men.

    DOWNLOAD HERE: http://dl.getdropbox.com/u/1010927/Epicopter.zip

  • Are you talking about that middle-frame time period where it's told to be destroyed, but there's still events picking that object type?

    I'm pretty sure once it's destroyed, it can't ever be picked again, even if the event sheet hasn't finished running for that frame.

  • I'm pretty sure sdl or allegro is slower than directx, but I could be wrong.

    He sucks

    It is slow and different from others

    different from others? if anything that's a good thing. I don't think you've used construct enough to understand that it's already a full fledged game creator who (besides a few bugs) is miles ahead of it's competitors in terms of speed, power, and coding system. I don't know what you mean about slow. The cross platform stuff is due to the fact that the devs were amateur coders at the time, but i think it's planned for Construct 2.0.

    Add a bunch of programmers to help you

    easier said than done.

  • right click any condition, invert condition.