Davioware's Forum Posts

  • Heh, what a coincidence. Glad to see you back deadeye!

  • I was thinking about making this same thread.

  • you can also give the same object 2-or-more families to have 3-or-more way collision/picking descrimination.

  • doesn't platform school have an example like this?

  • Do your best to make it known that he stole your game. It disgusts me that someone would just copy a game without permission just to cash in/get fame on a flash site. Wow, big deal your name is in the credits page, he didn't even contact you first! It's like copying game cds, putting your name as the author, selling them, and putting the original authors name in some little credits page! He stole your game.

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  • i think someone made an effect for this.

  • I'm sorry to discourage you, but team efforts are very difficult to organize and follow through with on an amateur level. You should attempt to make this game by yourself, it will be most beneficial to you. I'm not trying to be an ass, just letting you in on my experience with previous examples of team attempts which i've observed on this forum.

  • seriously though it's not that difficult or inconvenient, the fact that you can select and drag-copy makes up for the painting thing.

    It works perfectly fine, save for one thing, and that's that you select a placed object by its entire bounding box rather than just clicking on opaque parts.

    I agree, it gets in the way a lot, but I geuss it's not that much of a big deal. It does get really annoying when theres a lot of small objects next to each other though. But... I think ctrl or alt click selects the object under the top level one.

  • why did you reply to such a random old thread?

  • yea, try not to bump old threads. And what do you mean for better search? This thread will just migrate back down when new ones are posted, so it doesn't make sense to bump it to keep it visible.

    "center view on me" objects game window.

    sorry I really don't get the meaning of this.

  • Your best bet is fraps.

  • Let it be known that this shall be epic to the nth degree. Gentlemen, prepare yourself for awesome. In light of such news, my mustache has received a proper combing. Grand day, sir.

    Awesome work lucid.

  • you would only have to if you were editing pv's. Graphic changes and some other stuff change everywhere when you modify the sprite, since they are global to the application (imagine creating an object on an external event sheet, if the two had different gfx on different layouts, then which would be created?). I'm not sure about attributes.

  • you probably have an event referring to something that doest exist anymore.

  • it would be useful to have some sort of tile placing/organization system... but it's pretty much just a convenience at this point. Ctrl+drag works with multiple selections and it snaps to the grid well enough, The time it takes to write a post about wanting the feature could have probably been spent creating the entire level with the tools available now. Don't get me wrong, I would love some type of tiling/drawing system, but it's not at all essential. Maybe for tilesheets it would be more important, but for placing it's not really a big deal unless you're making some sort of massive zelda type overworld. I actually find ctrl+drag has advantages over regular select and place tile systems, but having both would be ideal I geuss.