davidprindle's Forum Posts

  • 15 posts
  • Hi

    I'm working on a game, my construct file is 210mb, 122mb from images in sprites but it always exports at around 1.5gb. When I check the image file after HTML5 export its the image folder that increases to 1.5gb. Does anyone know how to fix this?

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  • So this is hurting my brain.

    I need to build an answer hint for a word game that draws from an array.

    If I have a 3 word string like: "This is Answer"

    How do I first get it to display as" "**** ** ******" and then every 5 seconds it swaps out a "*" for the original letter like "Thi* ** ******" until eventually it fills in the whole word.

  • Hi

    I have words being pulled from an array. And I need to be able to isolate them by letter for a time based hangman-ish letter game.

    So say I have the word "cat" I need to be able have the word cat fill a text input letter by letter every 5 seconds. So "c" then 5 seconds later "o" and so on.

    Anyone know how to do that?

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  • Does anyone know how to fix this. The game loads on other browsers, but on mobile safari it stops after the loading bar. Sometimes it just loops and tries to keep loading the loading bar.

    thanks

    Dave

  • Hi

    I have a feature in a game where you have to take care of your character by feeding it, making it rest etc like a tamagotchi.

    I have a health bar attached to each element that I want to drain over time. So you have to feed your character twice a day and then weather you have the game open or not the bars drain evenly over real world time.

    Does anyone know how to make that work?

    Thanks

    Dave

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  • Hey smarter people than me,

    I am building a game for a non profit, and I'm wondering if it's possible to have a scenario where a player can put in their email address to get free coins, turn off ads etc.

    thanks!

  • I have a sprite that has transparency but when it is positioned below other objects it erases them with the portion of its transparency. So the box that contains the sprites animation acts as an eraser to erase anything above it in the stack. Does anyone know how to fix this?

  • Awesome thanks!

    It worked

    thanks!

  • Hi

    Is it my version Construct preview possibly glitching.

    I just tried it again and same problem. The animations that noticeable stop are the 3rd game (puzzle) and the feeding animation on the home page. If you play the shooter game and then go to play the puzzle game the animations in the puzzle game stops working.

    thanks

  • Hi

    How do I go about sharing the project to you

    thanks!

    Dave

  • I'm building a game that has a main page, and then 3 sub pages that are each their own game.

    Each game plays fine if you preview it within the individual game. Including if you die and start it again.

    However, If I try to play a game, navigate home and then back to the game, the Animations that are triggered from actions, stop on the first frame. I can't figure out why this would be happening and worried it's a bug in construct.

    Anyone know how to fix this?

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  • I have a character that has animations triggered at different moments. If it's jumping it has one animation, then another animation on falling. It has to catch "food" throughout the game. When the character overlaps the food it is supposed to trigger an "eating" animation. The problem I'm having is that if it's in the fall state, the fall state animation will override the "eating" animation. I need to make the eating animation take priority over any other animation that could be triggered. Is there a way to prioritize?

  • I think they are. They are generated from a 100x100 tile that as they come into view from the left side of the screen moving to the right side, it creates a random size platform from that one tile. So I'm not really sure how they could be anymore aligned since it's technically one solid piece. That part of the game came from the endless runner template and is the only part that I kept in place from that template. Do you think I should file a bug report?

  • Thanks, I went in and changed the collision polygon to a square. It got better, but still slides through solid walls once in a while. I'm wondering if that's a bug. It seems weird that the shape of the polygon would act as a power boost that shoots the player from one edge of the platform to the other in 1 tick.

  • I'm working on an endless runner where the platforms are generated from a tile.

    When the player is jumping he moves forward (Towards Right) to offset pace of tile movement (Towards Left).

    For some reason when ever the player lands on the tile's Left corner he shoots forward to the Right corner of the tile. Sometimes even shoots through walls of tiles too if they are in the way. The tiles are set to solid. I can't find anywhere in my code that would trigger this event. It seems to have randomly started doing this today too without having changed any code. I only swapped out a place holder sprite I made in construct for a new sprite I uploaded.

    I feel like I'm taking crazy pills. Anyone know why?

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  • 15 posts