I'm working on an endless runner where the platforms are generated from a tile.
When the player is jumping he moves forward (Towards Right) to offset pace of tile movement (Towards Left).
For some reason when ever the player lands on the tile's Left corner he shoots forward to the Right corner of the tile. Sometimes even shoots through walls of tiles too if they are in the way. The tiles are set to solid. I can't find anywhere in my code that would trigger this event. It seems to have randomly started doing this today too without having changed any code. I only swapped out a place holder sprite I made in construct for a new sprite I uploaded.
I feel like I'm taking crazy pills. Anyone know why?