David's Forum Posts

  • LOL!

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  • It can be simplified to just:

    lerp(ScrollX,MouseX,0.03)

    lerp(ScrollY,MouseY,0.03)

    The 0.03 affects the speed...0.03 is about 1/32...

  • ScrollX-distance(MouseX,MouseY,ScrollX,ScrollY)/32*cos(angle(MouseX, MouseY, ScrollX, ScrollY))

    I'm sure that can be simplified...

  • Yeah for 0.99 i'm going to go over all the stuff like that and code a proper system that allows you to paste/clone objects with all their effects, behaviours, variables, attributes, families, etc and move them between applications. I also plan to have events copying event sheets between applications too. Hopefully once objects copy across properly (remembering their behaviours etc) it will be possible to make entire layers and entire layouts copy across. I'm also toying with the idea of having event groups linked to objects, so if you copy an object from one application to another, it will also copy a group of events...but yeah its gonna be quite a challenge

  • I haven't played this yet because I'm at work, but something like this would be a good thing to have under 'templates'. People could click file/new template/pacman and then just make their own levels in the layout editor, and change the graphics by editing the sprites. It would be fun to do some simple games too that people could simply 'customize'. That way, people could learn how to make games through 'modding' existing ones. However, it might bring on an onslaught of Mario clones

  • Sorry its not commented, but basically you have a sensor to the left and a sensor to the right, and you make them go downwards until they touch the ground, then make the sprite of the player be at an angle which is between those two points.

  • make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin make it a plugin!

  • Ah so instead of just having a single shot, the turrets have ammo...so there'd be like a 'between shots' time and a 'reload time' and 'ammo'?

  • it's bug after all, fixed next build Else now restores the Selected Object List to its parent's, making this example work as expected.

  • [quote:2cx7gt0a]- [FIX] Pingpong now handles the 'repeat' thing. However, this may be changed later

    but still normal "repeat to" don't work correctly

    10 frames animation when "repeat to" is set to 1 goes like this:

    frame numbers: 1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6....etc - correct

    10 frames animation when "repeat to" is set to 5 goes like this:

    frame numbers: 1,5,6,7,8,9,10,9,8,7,6,5,6,7,8,9,10,9,8,7,6,5....etc - not so correct heh

    it plays frame nr 1, skips frames: 2,3,4 then plays frames from 5 to 10 and "ping-pong" them.

    even if "ping-pong" is off

    Ugh ffs okay next build it should work perfectly! I had a tiny typo in there and it broked it

  • ah oops added an opacity thing for flood fill now heh

  • Maybe toggling an event shouldn't so much remove the event but just remove all the actions and conditions?

  • Welcome back to the internet, we saved u some pron!

  • *wonders what this place would have been like if Deadeye and Quazi didn't decide to go looking for the software that sucked*

  • done will be available to use in next build. Also added them for conditions too