Dave Hailwood's Forum Posts

  • The latest news was posted in the 'Best Of April' section, which can be found here:

    http://www.newgrounds.com/bbs/topic/1339528

    In short, the judging for the C2 Touchjam competition is next on the agenda, so we should have the results soon. It's worth checking out the Best Of April link, as two c2 made games did remarkably well!

  • Whiteclaws

    That's the one! Thanks for that.

    InvaderX here's the link to ajtilley's successful c2 project on Kickstarter: http://www.kickstarter.com/projects/ajtilley/spatial-flux-2?ref=live

    I'd also recommend that you ask any close friends and family members to donate to your game as soon as possible, as you need something to break that 'zero' balance and start the ball rolling. Just be sure to mention to them that if the game doesn't get full funding then they've lost nothing, and if it does get funded then they'll have your undying gratitude.

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  • thehen

    It's probably worth copying and pasting everything you've just said and illustrated into a tutorial so it doesn't get lost, as that's some very clear and helpful advice.

  • ...blasted ipad! It gave me an error message saying I don't have permission to post in this forum, and then posted my reply twice. I hate technology! That's it, I'm going to become a Mormon!

  • InvaderX

    I believe AJTilley cancelled his kickstarter, and then relaunched it very soon after with a lower financial goal (might be worth checking t&cs on kickstarter). It was a very brave move on his behalf, as I think he'd already managed to raise almost a thousand when he cancelled it. But because of the way he approached things, and made good use of social sites, his kickstarter was successful (it also helped that as well as capturing the Ftl fan base, his game has a Choose Your Own adventure style system that sets it apart from the competition). You can probably still find his game on kickstarter (can't remember its name offhand, but there should be a link in the c2 games on kickstarter forum section) and study how he approached his video, setting out goals etc.

    Theres also a well written tutorial about how to approach a kickstarter somewhere on this site which is well worth a look if you haven't already read it.

    With kickstarter, its not just about the money its also about drawing people's attention to your game. And with almost 800 views of this topic already, you've managed to achieve that.

    Best wishes, and good luck.

  • InvaderX

    I believe AJTilley cancelled his kickstarter, and then relaunched it very soon after with a lower financial goal (might be worth checking t&cs on kickstarter). It was a very brave move on his behalf, as I think he'd already managed to raise almost a thousand when he cancelled it. But because of the way he approached things, and made good use of social sites, his kickstarter was successful (it also helped that as well as capturing the Ftl fan base, his game has a Choose Your Own adventure style system that sets it apart from the competition). You can probably still find his game on kickstarter (can't remember its name offhand, but there should be a link in the c2 games on kickstarter forum section) and study how he approached his video, setting out goals etc.

    Theres also a well written tutorial about how to approach a kickstarter somewhere on this site which is well worth a look if you haven't already read it.

    With kickstarter, its not just about the money its also about drawing people's attention to your game. And with almost 800 views of this topic already, you've managed to achieve that.

    Best wishes, and good luck.

  • InvaderX

    I don't think the new video is playing to any of your projects strengths, or likely to win over investors. The main reason for this is that for the most part it's treating the viewers to an up the nose Worms Eye View of your face, and the constant movement of the chair makes everything a bit wobbly. I'm afraid I gave up watching after the first two minutes.

    Now, to play to your strengths - you have a voice over guy, so use him to do all the talking. Put that over any in game footage, or stills you may have, giving descriptions of game play elements that might set your game aside from the hundreds of other kick starters out there. Try to resist saying things like 'its going to be cool' or 'hey, this is really awesome' and show the viewers what's awesome about it.

    One of the biggest strengths you have at the moment is you respond well to others criticism. If you keep up with that sort of attitude, I'm sure that in time you'll go on to do well. Although I doubt this Kickstarter will succeed as you're asking for a lot of money and not yet giving people enough incentive to invest, I'm sure that you'll learn a lot from the process and hit back stronger and harder the next time.

    Whatever happens, finish that game (I'm sure you can make it without financial investment. That's what being a hobbyist game maker is all about!) and keep on listening to the advice of the good folk on this site. They've helped me out a lot - half of the time without even realising it.

  • C-7

    I'd be happy to test your game and provide feedback. Feel free to send me a link by PM, when you're ready. I've been watching this game develop for a while, and it'll be interesting to see how it handles!

  • Wrangler

    Such a shame you didn't make it in time for the competition; I think you'd have done well.

    Although its rather different from the arrow slinging carnage fest I'd been expecting, this seems a deeper experience. It took me a while to realise that I should be concentrating on swiping the icons rather than the actual creatures themselves (even though you state that in your instructions) but once I'd figured things out, I had an enjoyable couple of games.

    If you have windows 8, it might be worth polishing this up and entering it into the Windows 8 competition Scirra have on their blog.

    Good stuff!

  • mineet

    The link was not the actual Newgrounds Touch Jam competition winners, but something else the site does (where Newground members get to vote for their favourite games of the month). The touchjam competition is the next one that they'll be judging, so we should have the results within the next few days (they have 95 entries to sift through first).

    I'm currently working on the next Board Horde update, which I hope to finish by the end of the month. Currently the a.i.s a lot more challenging to beat (though I've managed to create many more bugs in doing so) and I've created two new boards. If I get the bugs ironed out in time, I'm hoping to do a more fancy menu screen with character and board selection woven in.

    Anyway, I'll be sure to post the link to the final results if someone else doesn't beat me to it.

  • Very well done on placing third on Newgrounds 'Best Games Of April'. It was nice to see Magnetized in the runners up section, too. Keep up the excellent world domination, dear chap!

    http://www.newgrounds.com/bbs/topic/1339528

  • tchem

    I really like the main hero redesign - a Samurai fits much better with the oriental pixel world that you've created. I also like the look of the 'controlling animals to solve puzzles' element that you've added.

    It's progressing really well. Keep at it!

    • Dave
  • Title: Ready To Roll

    Author: DpLewis

    Price: Free

    Genre: Puzzle

    https://itunes.apple.com/us/app/ready-to-roll/id599403480?mt=8

  • The dynamic shadow casting works very nicely on my ipad3. Gets between 20-30 fps, but its really nice to see what can be achieved without webgl. Very nicely done!

  • Here's a few more useful links to topics from people who've already explored the Children's Interactive Book concept with c2:

    http://www.scirra.com/forum/alpine-crocodile-childrens-books_topic54265.html

    http://www.scirra.com/FORUM/size-matters-mbs_topic63727_page1.html