Dave Hailwood's Forum Posts

  • Kurz

    Offline support is best explained by Ashley here:

    https://www.scirra.com/tutorials/70/offline-games-in-construct-2

    I don't know how many people actually play online games offline, so it may or may not be important, depending on where you're aiming to get your game published.

    I've just tested your game again, and the audio is now working perfectly on both Chrome and Safari on the ipad3, no matter how many times I hit the refresh button. I have just uploaded the new version of my Board Horde game to Newgrounds using the same audio trick, and it seems to also be running fine. I'm still having troubles with Clay.io however, and can't get any sound to play on my ipad from the version of my game I've uploaded there, no matter what I do.

    Oh well, back to experimenting!

  • Kurz

    I've searched around on the forum, and audio not working on iOS devices (such as ipad, iPod etc) seems to be a common problem, as you can read about here: http://www.scirra.com/forum/audio-still-not-working-in-r119-on-ios_topic63619.html

    I followed DavidA13 suggestion to remove all m4a sounds from the offline appcache (to be found in the export folder, under the file name 'offline') as my game was suffering exactly the same problem, and it now works fine on both safari and Chrome. As Ashley mentions, the downside of doing this is the game won't work offline (except on desktop devices, which use .ogg format sound, I believe) so you may need to decide what's most important to your game - sound working on iOS devices, or offline support for devices that use m4a sounds.

    Currently I am only running my game from Dropbox, but I'll be uploading it to various game sites shortly. I'll let you know if the offline audio solution causes problems, or makes the game work better later (unfortunately I have no Android devices to test on, so I cannot check whether fixing things on one device causes problems on another)

  • Kurz

    I just tested it again, and it now works perfectly on Chrome on my ipad 3 - music plays fine, and touch works fine (out of curiosity, what events did you remove to get it working? You never know, it might help clear up the problem I'm having on Gamejolt)

    On Safari it works perfectly the first time, but when I close down the tab and open it a second time the game plays without any audio (an acceptable loss at this point). I haven't experienced the black screen at all. I will do more tests soon; at this point, I'd say you are heading in the right direction! Well done.

  • Kurz

    Firstly, try not to panic. It's always possible that your game is working on other mobile devices, just not mine. I will also give it a go on the iPod touch when I get the chance.

    Which version of Construct 2 are you using? Since I updated to beta v136 I also encountered a Touch Not Working problem on my own game. I assumed it was something to do with Gamejolt's chat system conflicting somehow, but its always possible there's a new bug that no ones aware of yet (though touch does work fine from my Dropbox account. Perhaps you could try uploading your game to Dropbox as well, and see if that makes a difference?)

    On the plus side, what I saw of your game before the touch stopped working for me was very polished. The graphics and animation are looking very sharp, so well done there!

    Anyway, I will keep on testing whenever I get the chance. I will also experiment with my own game, and share any useful findings

  • Kurz

    Out of curiosity, have you updated the game at the same link since I last tested it? I'm now finding that the music is working perfectly on both Safari and Chrome on the ipad. Though the problem is none of the touch functions are working, and its not registering my touch if I press any of the buttons (so I'm stuck on the menu screen).

    I can understand why you put the 'or time>5 seconds' event in there; I did something similar with my own preloader (though i gave it 30 seconds, which was perhaps too much) which helped me get past the black screen problems I was encountering on Chrome. I hope you manage to solve the problem, as its really frustrating when this sort of thing happens. Keep on experimenting, and I'll keep on testing any version you care to put up on my ipad.

  • Kurz

    Good to see someone else revamping their newgrounds entry. Just tested it on my ipad 3 (on Safari) and it runs very smoothly, at 60 frames a second. I realise the music is a free track, but it sounded really distorted and echoey for some reason - I'll try the game out on Chrome at some point and see if I get the same problem.

    As for your 'black screen only' problem that occasionally happens, I had the same problem with my Board Horde game. It seemed to be linked to preloading audio in the Preload screen (I currently have my preloader set to only preload the audio if the game is not on a mobile device, though that does mean I sometimes get no audio at all). Perhaps you're encountering a similar problem? Might be worth sharing a screenshot of your preloader events, in the hope that someone might be able to spot the problem.

    Anyway, best of luck with the revamp! I will test it more soon (I liked the tutorial by the way. I now know how to actually play the game, though I was still quite hopeless)

  • Here's a sneak peek of what's likely to be my next game project - Marren Kane. This time I'll be working with a small group of long time comic collaborators; Tony Suleri, Adam Grose and judgephuz

    More details will follow soon!

    (Artwork by Tony Suleri)

    <img src="http://farm3.staticflickr.com/2877/9200350988_be335e1fd3_c.jpg" border="0" />

    <img src="http://farm3.staticflickr.com/2813/9200354970_93f6207fdc_c.jpg" border="0" />

    <img src="http://farm4.staticflickr.com/3808/9200358290_8d2fffb22e_c.jpg" border="0" />

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  • judgephuz

    Took me long enough to notice your art on here. Marvellous stuff, as always. Just got a few loose ends to tie up on Board Horde, then I'll be free to sink my teeth into some new projects.

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  • mineet

    Just thought I'd mention the King Of Dragon Pass game is currently down to $1.49 in the gog summer sale for the next 24 hours (if you have a PayPal account you can buy it that way). It seems a very good place to pick up bargains at the moment as there's lots of sales going on. You could probably find many other trading games there if you hunt around.

    Pirates, as mentioned by damainman is an absolute classic. I have that in so many forms (including ipad, PC, and Amiga 500). Settlers is a good choice too, I always loved that one (could never get into patrician though).

  • mineet

    That's the best thing about making games. You get to play them for eight hours, and pretend you're doing research...

  • MrFrettz

    I'm not sure if Armor Games accept html5 games (they only seem to mention flash on the site). The other three are definitely good places, though demos are often scored low just for being demos.

    It's probably also worth trying Clay.io (which gives you access to many useful features, including ads, analytics, ability to push the game with ease to other sites), and Facebook. I'm currently in the process of testing out various sites with my own game, so I'll be sure to let you know if I find any other good places.

  • Looking more and more stunning every time you show it. I think the samurai hero really helps ground the story, and give you a solid base to work from.

    Keep up the mighty fine work!

  • mineet

    Those are all good games to look to for inspiration. I would also suggest looking into King Of Dragon Pass, for a different approach to trading/storytelling (http://en.wikipedia.org/wiki/King_of_Dragon_Pass). It's quite an old game, but has recently been revamped for ipad (and can also be bought for cheap on PC from gog.com).