Dave Hailwood's Forum Posts

  • Experience comes through practice and experimentation, so go crazy! Although Inkscape can be a bit tricky at first, once you've got the hang of molding the shapes (usually a simple circle's a good starting point)into something that works I'm sure you'll be fine.

    Also there's some terrific filters that come with the package which can give the artwork an interesting makeover.

    Anyway, Crazdd, I look forward to seeing what you come up with.

  • I think gog must incorporate dos box into their games, as I've had no problems getting a few downloads from their site to work instantly (including Populous 2, which is ancient and yet still great fun!).

    Anyway, I will continue watching your games development - I'm sure it will grow its own unique identity as it progresses.

  • Hurrah for painful death! I very much enjoy rouge likes, and have discovered many new swear words whilst playing them.   Best of luck with the competition.

  • Weak Breaker...Arkanoid on a caffeine high!

    Enjoyable stuff, though I think you might've spelt your main title on the game screen wrong (you've spelt it Breacker).

  • Your game is looking absolutely beautiful. I hope the development goes well.

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  • I have vague recollections of Magic Carpet from my childhood - it was very original stuff, though one of the few Bullfrog games that I couldnt get to grips with (populous and powermonger had me hugely addicted though).

    Your animations are looking nice - very Prince of Persia-esque. I will follow its development with interest.

    Incase you're interested, Magic Carpet 2 has just gone on sale at gog.com for about $6 (That's the best thing about designing games - getting to play other games and call it 'research').

  • Inkscape's a good free Vector art package to use, especially if you struggle with that whole 'drawing' side of things (as it's basically thinking in shapes, then adapting them to fit your requirements).

    Currently I'm using Inkpad on the ipad to do most of my character designs (and will be starting on backgrounds soon), as it only cost �2.99 and it feels good to work with my fingers rather than a clunky old mouse.

  • Looking good, and I'll be sure to give the demo a try when it's ready. The inclusion of various puzzle elements should help it stand out from the crowd.

  • Wrangler Terrific retro style to the sci-fi pic, with a very nice Bladerunner/Beneath A Steel Sky vibe.

    Keep up the jolly marvellous work!

  • Hurrah! I lasted 3.9 seconds! A new world record, perhaps?

    Fun stuff, nicely drawn. Very well done indeed!

  • Very well done, Adam. I look forward to seeing how the game develops over the next few months. The ship designs are looking great so far.

    I've been playing FTL for the last few weeks, and enjoy suicidal death on a daily basis. Hopefully more of the same awaits from your game!

  • Hi Rory, just let me know when you have something ready for a proper ol' test and I'll be more than happy to have a good play of it. From what I've heard, ipad 3 safari is quite fast when it comes to html5 games (I get a steady 60fps on the game I'm currently designing, but I'm keeping the effects etc down to a minimum) so it's probably worth getting a few folk with older devices to have a test as well.

    There's so few Construct 2 iOS games (only about three or so in the apps store that I can think of offhand), so its good to see someone else making progress with one.

    Best of luck with the game, and thanks for entertaining me so much with the Unicorn game (which is actually partly responsible for me buying a Construct 2 license in the first place. The humour won me over).

  • Looking good, Rory.

    Tested it out on my Ipad 3 on Safari and although the screen appears at about a fifth of the size it ought to be for some reason, I could still give the main game a test. The game mechanics are working well - there's a few freezes here and there, and the sound didn't work the second time I tried the game, but I enjoyed the character switching and Punch Quest style dynamics. Once the initial bugs are ironed out, I'm sure you'll have a very popular game on your hands (which I'm happy to test further on Ipad 3, and perhaps my wife's Ipad mini if she'll let me get my grubby mits on it)

  • I've been collecting links of Indie developers blogs etc for a short while now, and here's a few you might find of interest:

    pcgamer.com/2012/11/03/the-indies-guide-to-game-making

    northwaygames.com. (Developers of zombie game Rebuild and Incredipede)

    thegamebakers.com/blog (creators of IOS rpg action game Squids)

    2dgameartforprogrammers.blogspot.co.uk

    nooskewl.com/blogs/trent

    raywenderlich.com/tutorials

  • Two recommendations:

    My Irrational Fear Of Unicorns by Rory certainly wins for hilarity and satirical ingenuity: scirra.com/arcade/games/addicting-action-games/1694/my-irrational-fear-of-unicorns

    And Pinkmans Lab by Mihalp is beautifully drawn and well designed:

    scirra.com/arcade/addicting-puzzle-games/2304/pinkmans-lab