DatapawWolf's Forum Posts

  • Recently I had a similar experience where a bug occurred when trying to export under HTML5. I got around it by simply having it try again, and it worked the second time. Does this happen every single time? If you try again, does it give the same error?

  • I've yet to see anyone with a policy that formally "allows" refunds on virtual currency.

    That being said, you should treat each complaint individually. Is it that big of a deal to refund that money? Did they spend any of it before asking for a refund?

    Personally, I think a "no refunds" policy is a great idea. That being said, I seriously doubt you should allow single purchases of over $100 at any time. I suggest you don't even provide currency packages of over $20 to start with, simply because buyer's remorse will increase with the newness of the games/company, thus incraesing the chance they may want to back out of their purchase.

  • lennaert ooooh, no I get it now. Yeah, no I'm using another company's API, and also you cannot preview in your browser and use AJAX calls without you using access control to enable a response back. I think that's what OzairP's issue is as well.

    I've probably butchered the terms but that's what I was having issues with, my browser was not letting the response back from the website, so I used that app above to enable responses and it worked.

  • DatapawWolf So... its a bug? what i must do to play with friends???

    delgado you can't, as far as I know. I think we'll have to wait for ASHLEY.

  • There have been many reports that players cannot connect to a host that is on a different computer (and even if you load up a different browser on the same computer).

  • For previewing, and also when exported through cocoonjs and likes

    lennaert Oh! How do you do that within a preview? Like if I just press "Run Layout" which files would I modify?

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  • , back and forth

  • Now that you mention it, I hadn't seen any code either. If you can connect to the signalling server, give it a go?

    I thought someone said if the host leaves then everyone else gets DC'd.

    As for it being down, it was last night through early morning, I think. For sure yesterday evening. Probably back up after a restart.

  • Or just use this: https://chrome.google.com/webstore/deta ... ljbi?hl=en

    Works wonders. I activate it every time I want to test my AJAX requests. Because if previewing in localhost I don't think you can add "header('Access-Control-Allow-Origin: *'); " or at least I was confused. :X

  • each light bulb

  • Can you export anything using Minify? It exports without it, correct?

    And you have 64-bit Windows, yes? (stupid question but just making sure!)

  • If you are previewing through localhost, you will not get any response from your web server, because "By default, browsers block AJAX requests across domains.".

    As for "(Also I'm not sure if this is a bug but the call gets repeated about every half a second and it froze my Chrome browser)" check how your event is fired.

    Hopefully that is the case with localhost, but since you're experienced, I'm not sure, heh.

  • From what I've been hearing, it's not even working across different computers. Like I said, "only same-browser and same-computer host/clients."

    It would be nice to hear some direct clarification though. I think they may be testing something now, because the signalling server is down.

  • HZGaming, multiplayer is out for beta testing for paid (which I see you are), so go ahead and download the latest beta (R134 if I'm not mistaken) and test it out!

    However, from what I've been reading, there is something wrong that causes only same-browser and same-computer host/clients to connect to each other.

  • Ditto what Naji said. I followed exactly what you said you did and got no errors.